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The DHS Issues Medical Advisory for Medtronic Cardiac Devices

The Department of Homeland Security (DHS) has issued a cybersecurity warning that documents vulnerabilities in the Medtronic Conexus Radio Frequency Telemetry Protocol. Medtronic makes cardio-defibrillators that are planted into a patient's chest and can be read and programmed by trained medical personnel. This allows the devices to communicate with home monitoring devices and Carelink programmers found at doctor's offices. These vulnerabilities require a low level of skill to exploit as the proprietary Conexus telemetry protocol utilized within this ecosystem does not implement authentication or authorization. An attacker can inject, replay, modify, and/or intercept data within the telemetry communication. This communication protocol provides the ability to read and write memory values to affected implanted cardiac devices; therefore, an attacker could exploit this communication protocol to change memory in the implanted cardiac device. Because the devices also lack encryption, attackers can listen to communications, including the transmission of sensitive data. Medtronics is working on developing updates to fix the vulnerabilities.

"It is possible with this attack to cause harm to a patient, either by erasing the firmware that is giving necessary therapy to the patient's heart, or by directly invoking shock related commands on the defibrillator," he said. "Since this protocol is unauthenticated, the ICD cannot discern if communications its receiving are coming from a trusted Medtronic device, or an attacker." A successful attacker could erase or reprogram the defibrillator's firmware, and run any command on the device.

Discussion
Posted by cageymaru March 22, 2019 4:05 PM (CDT)

PCIe SSDs Will Overtake SATA in 2019

A recent report from Digitimes claims that PCIe SSDs could finally overtake SATA SSD shipments in 2019. Unit prices for 512GB PCIe SSDs have supposedly fallen 11% sequentially, down to a price of $55 in Q1 2019, while SATA SSD prices only dropped 9%. The price gap between the different SSDs was around 30% in 2018, and according to the publication's market sources, that gap is only going to shrink as time goes on. Meanwhile, thanks to the rapidly falling prices of NAND flash memory chips, total SSD shipments are expected to rise dramatically. Digitimes expects shipments to increase "20-25%" in 2019, while a separate report claims that changes in enterprise market shipments could be even more dramatic. Relatively low prices for high performance drives with capacities of up to 16TB are apparently tempting many companies away from HDDs. Meanwhile, laptop makers are starting to ship lower-cost devices with SSDs by default, and according to PCPartPicker's latest charts, retail prices for standalone consumer drives have been dropping as well. Overall, it looks like 2019 will be a great year for anyone who's looking for more speedy storage, but the big flash manufacturer's efforts to slow production could stop the tumbling prices by 2020.

Falling average selling prices for consumer Gen 3.0x2 PCIe SSDs fitted in notebooks will accelerate the adoption of such SSDs by OEMs. This, coupled with demand for ever-higher storage capacity and speed to support cloud computing, 5G and autonomous driving applications, will further stimulate market demand for PCIe SSDs and inspire brand vendors to gear up production of such lucrative storage devices and related chips, the sources indicated. For instance, Taiwan-based IC designers Silicon Motion Technology, Phison Electronics, and Silicon Integrated Systems are racing to roll out enhanced version of PCI SSD controller chips, while major brand vendors such as Kingston Technology, Adata Technology, Transcend Information, Seagate and Micron have also listed PCIe SSDs as their mainstream product lines.

Discussion
Posted by alphaatlas March 22, 2019 10:17 AM (CDT)

Vampire: The Masquerade - Bloodlines 2 Is Coming Q1 2020

Paradox Interactive has announced Vampire: The Masquerade - Bloodlines 2 is coming Q1 2020 onto consoles and PC. NVIDIA is the official graphics partner for the sequel to the cult classic and features such as real-time ray tracing and DLSS will be integrated into the game. The creative mind behind the memorable characters of the 2004 game, Brian Mitsoda, has returned as the Lead Narrative Designer for Bloodlines 2. Paradox Interactive has announced that the game will have support well past its launch date as free DLC for new factions. The game will be placed in Seattle's Dark Heart as players live out their vampire fantasies in a city filled with intriguing characters that are shaped by your choices. The combat is melee-focused and your character grows as you progress, but don't forget to uphold the Masquerade and guard your humanity ... or face the consequences.

"When Paradox announced they were acquiring the World of Darkness IP, I immediately started thinking about what it would be like to return to Vampire: The Masquerade. Our aim has been to carry on the signature themes that made Bloodlines unique - particularly its dark tone, atmosphere, and humor - and I think that fans of the original will love what we're doing with Bloodlines 2." - Brian Mitsoda

Discussion
Posted by cageymaru March 22, 2019 9:51 AM (CDT)

Nvidia Releases "Creator Ready" RTX Drivers

Earlier this week, Nvidia rolled out a set of "creator ready" drivers that are compatible with consumer GPUs, but optimized for professional applications. This level of support is typically reserved for drivers that only work with pricey Quadro GPUs, but Nvidia says they've conducted "exhaustive multi-app testing" in programs like Adobe Premiere and After Effects. Support for this driver goes all the way back to Pascal cards, and extends to Nvidia's more affordable offerings like the GTX 1050 and the more recent 1660. Perhaps even more interestingly, Nvidia claims they've worked with a number of software vendors to leverage the raytracing and machine-learning muscle their RTX cards offer. Autodesk Arnold and Unreal Engine 4, for example, now support RTX accelerated rendering, and Redcine-X Pro seemingly uses Turing's updated video processing block to decode 8K video without taxing the CPU. Meanwhile, Lightroom uses "an extensively trained convolutional neural network to provide state-of-the-art image enhancing for RAW photographs." While I haven't tested Lightroom's new features myself, in my experience, neural networks can perform small miracles when processing images. Nvidia also claims the new driver features significant performance improvements in Photoshop, Premiere, Blender Cycles, and Cinema 4D.

"Creators are constantly faced with tight deadlines and depend on having the latest hardware and creative tools to complete their projects on time, without compromising quality," said Eric Bourque, senior software development manager at Autodesk. "We're excited that NVIDIA is introducing a Creator Ready Driver program because it will bring Arnold users an even higher level of support, helping them bring their creative visions to life faster and more efficiently." The first Creator Ready Driver is now available from NVIDIA.com or GeForce Experience. From GeForce Experience, you can switch between Game Ready and Creator Ready Drivers at any time by clicking the menu (three vertical dots in the top right corner). Creator Ready Drivers are supported for Turing-based GeForce RTX, GTX and TITAN GPUs, Volta-based TITAN V, Pascal-based GeForce GTX and TITAN GPUs, and all modern Quadro GPUs.

Discussion
Posted by alphaatlas March 22, 2019 8:57 AM (CDT)

Microsoft Announces Microsoft Defender ATP for Mac

Microsoft Defender ATP for Mac brings the same robust protection from Windows Defender to the Mac platform. Microsoft has created a "cross-platform next-generation protection and endpoint detection and response coverage" heterogeneous solution that will help Microsoft reach its goal of securing users and data wherever they are. Core components of Microsoft's unified endpoint security platform, including the new Threat & Vulnerability Management will now be available for Mac devices. The cloud-delivered, real-time protection antivirus solution is currently in preview.

We've been working closely with industry partners to enable Windows Defender Advanced Threat Protection (ATP) customers to protect their non-Windows devices while keeping a centralized "single pane of glass" experience. Now we are going a step further by adding our own solution to the options, starting with a limited preview today. As we bring our unified security solution to other platforms, we're also updating our name to reflect the breadth of this expanded coverage: Microsoft Defender ATP.

Discussion
Posted by cageymaru March 21, 2019 3:06 PM (CDT)

CD Projekt Red Reiterates Plan to Release 2 Games by 2021

In post by an official CD PROJEKT Moderator on their forums, the company re-iterated its promise to "release a second AAA game by 2021." The Polish company started teasing Cyberpunk 2077 way back in 2012, and the game still doesn't have a release window, but just what else the company is working on remains a mystery. Its not clear if the studio has been secretly chipping away at this second project for some time, if its somehow derived from Cyberpunk 2077 or The Witcher (which could reduce development time), or if it's simply smaller-scope AAA release, but the developer hasn't divulged any details about it so far.

"As far as the strategy of the CD PROJEKT Capital Group for 2016-2021 is concerned, its plans to release the second AAA game by 2021 remain unchanged. We are currently focusing on the production and promotion of Cyberpunk, so we do not want to comment on further projects. Donata Poplawska"

Discussion
Posted by alphaatlas March 21, 2019 11:26 AM (CDT)

Intel Previews Processors and Graphics Software at GDC 2019

At their GDC 2019 conference, Intel confirmed that they'll launch 9th generation mobile processors in the 2nd quarter of 2019. While 9th generation H-series and Y-series "Ice Lake" parts recently showed up on the EEC website, Intel told PC World that these parts are based on 14nm Coffee Lake Silicon. The company also mentioned that one of their goals with his release is "longer battery life" for gamers and more casual users alike, and they're promoting their Wi-Fi 6 capable AX200 chip and 3D XPoint memory with the new chips Meanwhile, Intel also showed off a new software suite for their modern IGPs and (presumably) their future GPUs. The "Intel Graphics Command Center" is essentially their answer to Nvidia's GeForce Experience and AMD's Game Advisor, as it automatically scans your PC for supported games and applies the optimal settings for your current hardware. An "early access" version of the control panel is available on the Microsoft Store, and oddly enough, it says it was "released" on 11/26/2018. Unlike other app stores, the Microsoft Store doesn't log updates or list old changes, so it was presumably in some kind of closed alpha before being officially launched today.

We asked, you answered. You're tired of our 'old, boring, corporate-looking' Graphics Control Panel. We were too and we designed a completely new one from the ground up! We're incorporating the changes you - the gamers, home theater enthusiasts, professionals, and everyday tinkerers requested. Using a phased approach, we're rolling out something we're proud to share with you: introducing the Intel Graphics Command Center.

Discussion
Posted by alphaatlas March 21, 2019 9:54 AM (CDT)

Intel Shows Off Graphics Card Designs at GDC 2019

Intel reportedly unveiled some "early designs" of their upcoming discrete graphics cards at their GDC 2019 presentation. The graphics card in the first and 2nd slides they showed largely reassembles an Optane 905P SSD with a blower fan and a conspicuously short PCB. While the Xe's specs and performance levels are still unknown, to me, the short PCB suggests that Intel will use some kind of on-package memory with their upcoming GPU, or a relatively narrow GDDR memory bus at the very least. A shot of the back reveals a full backplate, as well as 3 DisplayPort outputs and one HDMI port. Finally, the last slide shows a card with a fan right on top of the graphics chip, which is something I haven't seen on a high-end reference card in some time.

Unfortunately, full specifications are still not yet available for Intel's upcoming graphics card. Real world performance is essentially completely unknown for now. As the year goes on, there is a good chance Intel may share some numbers given how eager the company is to make everyone aware that they have a major new product incoming.

Discussion
Posted by alphaatlas March 21, 2019 8:32 AM (CDT)

AMD Radeon Software Adrenalin 2019 Edition 19.3.3

The AMD Radeon Software Adrenalin 2019 Edition 19.3.3 driver has been released and it adds support for Sekiro: Shadows Die Twice and Generation Zero. Fixed issues include: Rainbow Six Siege may experience intermittent corruption or flickering on some game textures during gameplay. DOTA 2 VR may experience stutter on some HMD devices when using the Vulkan API.

Known Issues: Mouse cursors may disappear or move out of the boundary of the top of a display on AMD Ryzen Mobile Processors with Radeon Vega Graphics. Performance metrics overlay and Radeon WattMan gauges may experience inaccurate fluctuating readings on AMD Radeon VII.

Discussion
Posted by cageymaru March 20, 2019 4:51 PM (CDT)

Nvidia Skips Ampere at GTC 2019

Several news outlets seems to think Nvidia's GTC presentation was relatively longwinded and unexciting this year. The three-hour keynote reportedly featured some software announcements and a low power Jetson board, among other things, but didn't feature the 7nm Ampere GPUs many were expecting. EE Times says that the "unspoken message" at the presentation was that "Nvidia doesn't need to pre-announce a new and faster chip because it owns that software stack and channel today," and the emphasis on CUDA seemed to really drive that point home. However, in one of the more exciting parts of the presentation, Nvidia did highlight the Q2VKPT project we covered earlier this year. Nvidia's CEO seemed quite excited about the introduction of raytracing to Quake II, and they showed off some of the project's gameplay, which you can see below:

Presaging that future, Nvidia's chief scientist, Bill Dally, told reporters about a research project in optical chip-to-chip links. It targets throughput in terabits/second while drawing 2 picojoules/bit/s. In an initial implementation, 32 wavelengths will run at 12.5 Gbits/s each, with a move to 64 wavelengths doubling bandwidth in a follow-up generation. Dally predicted that copper links will start run out of gas as data rates approach 100 Gbits/s, already on many roadmaps for network switches. Progress in more power-efficient laser sources and ring resonators will enable the long-predicted shift, he said. If the future evolves as he believes, bleeding-edge GPUs may continue to skip an appearance at some Nvidia events. Attendees will have to hope that as the interconnects speed up, the keynotes don't get even longer.

Discussion
Posted by alphaatlas March 20, 2019 11:25 AM (CDT)

Digital Foundry Analyzes Google's Stadia Platform

Following Google's "Stadia" game streaming service announcement yesterday, Digital Foundry decided to take a closer look at the hardware behind the platform. Google says they use a "Custom 2.7GHz hyper-threaded x86 CPU with AVX2 SIMD and 9.5MB L2+L3 cache," and while they didn't mention the vendor, DF notes that they haven't seen such a configuration in any of AMD's currently shipping server CPUs, and that it should significantly outpace anything found in a modern console. Meanwhile, the GPU largely resembles a Vega 56 card with 16GB of HBM2, and the games are reportedly loaded from an SSD. Through their own testing, DF came away impressed with the platform's consistent frame pacing, and in some cases, total latency is on par with locally-run games on a console or PC.

Google has also demonstrated scalability on the graphics side, with a demonstration of three of the AMD GPUs running in concert. Its stated aim is to remove as many of the limiting factors impacting game-makers as possible, and with that in mind, the option is there for developers to scale projects across multiple cloud units: "The way that we describe what we are is a new generation because it's purpose-built for the 21st century," says Google's Phil Harrison. "It does not have any of the hallmarks of a legacy system. It is not a discrete device in the cloud. It is an elastic compute in the cloud and that allows developers to use an unprecedented amount of compute in support of their games, both on CPU and GPU, but also particularly around multiplayer."

Discussion
Posted by alphaatlas March 20, 2019 9:14 AM (CDT)

Google Partners with AMD for Google Stadia Game Streaming Service

Google has selected AMD as its partner for the Google Stadia game streaming service. Google will use high-performance, custom AMD Radeon datacenter GPUs for its Vulkan and Linux-based Google Stadia. AMD noted how its commitment to open-source AMD Linux drivers would allow Google and its development partners to inspect the code and understand exactly how the driver works, enabling them to better optimize their applications to interface with AMD Radeon GPUs. AMD supplies other tools such as the AMD Radeon GPU Profiler (RGP) that allows developers to identify timing issues that might lead to optimizations. The Google Stadia service will feature game streams with resolutions up to 4K HDR 60 FPS. Google announced a 2019 launch time for the game streaming service.

Streaming graphics-rich games to millions of users on demand and from the cloud requires ultra high-performance processing capabilities to minimize latency and maximize game performance. It also requires advanced technologies to tackle unique datacenter challenges, including security, manageability, and scalability. The AMD graphics architecture supports a wide range of today's gaming platforms -- from PCs to major game consoles -- enabling developers to optimize their games for a single GPU architecture and extend these benefits across multiple platforms which now include large-scale cloud gaming platforms.

Discussion
Posted by cageymaru March 19, 2019 4:41 PM (CDT)