Articles

Boneworks Has the Physics Underpinnings to Be a Next Generation VR Masterpiece

Posted by cageymaru 5:32 PM (CST)

Friday March 01, 2019

The VR development studio, Stress Level Zero is working on its most ambitious VR title yet; Boneworks. Boneworks will feature advanced physics that aren't found in other VR titles. It uses the capabilities of the upcoming SteamVR Knuckles to allow users to grip one end of an object like a crowbar and slide/rotate their fingers around the other end. Not only does it allow users to see and use each of their fingers individually in the VR world, gamers can toss objects up with one hand and catch it with the other. In first the video, the developers demonstrate some of the forward-thinking, next generation technology featured in the game. Special thanks to Supercharged_Z06 for the information.



BONEWORKS Is a narrative VR action adventure using advanced experimental physics mechanics. Dynamically navigate through environments, engage in physics heavy combat, and creatively approach puzzles with physics. Advanced Physics: Designed entirely for consistent universal rules, the advanced physics mechanics encourage players to confidently and creatively interact with the virtual world however you want. Combat: Approach combat in any number of ways you can think off following the physical rules of the game's universe. Melee weapons, firearms, physics traps, environments, can all be used to aid you in fights with enemy entities. Weapons, lots of weapons: Boneworks provides players with a plethora of physics based weaponry; guns, swords, axes, clubs, spears, hammers, experimental energy weapons, nonsensical mystery tools, and anomalous physics weapons.


Discussion