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AMD Confirms Stadia Will Run on Intel CPUs

As one of the world's most pervasive cloud service providers, Google is in a better position to launch a successful game streaming platform than almost anyone. The hardware they choose to use for the launch of their "Stadia" streaming service will undoubtedly influence future game streaming efforts, hence AMD's stock price shot through the roof when Google announced they were using AMD GPUs. However, PCGamesN writer Dave James noticed that Google was conspicuously silent when it came to Stadia's CPUs. They were happy to share clock speeds, cache numbers and the fact that they're using "custom" x86 chips, but they refused to confirm the vendor of the platform's CPU. Eventually, AMD reached out and said that "the Stadia platform is using custom AMD Radeon datacentre GPUs, not AMD CPUs." Barring any surprise announcements from VIA, that more or less confirms that Stadia will run on some sort of Intel CPU platform, but just why Google refused to mention Chipzilla by name remains a mystery. The author suggested that Intel might not want to associate themself with what might be a "doomed" venture. Maybe Google plans to switch to EPYC CPUs or an unannounced Intel server platform sometime in the future, or maybe they just don't think it's particularly relevant. Whatever the reason may be, I also find the omission to be curious, and look forward to seeing what happens with Stadia's hardware in the future.

A switch to AMD's EPYC processors has been mooted as a potential future step for Stadia, and Google's Phil Harrison told us himself that "we're just talking about Gen 1 at the moment, but there will be iterations on that technology over time," so there is some potential for a changing of the processor guard either before or after launch. Whatever the truth of the matter is I still find it beyond strange that no-one involved is talking about the Intel CPUs being used for Google Stadia, even if they're not necessarily doing anything that special with regards the innovative streaming service. Certainly the multi-GPU features on offer with the Radeon graphics cards warranted mention, but just a note on the specs slide alone could have still done good things for Intel.

Discussion
Posted by alphaatlas March 22, 2019 11:20 AM (CDT)

All Digital Xbox One S Could Launch May 7

Following up on previous reports claiming that Microsoft could unveil a disc-less Xbox One in April, Windows Central allegedly got their hands on some photographs of the upcoming console, and recreated them in Photoshop to protect their source. "Additional documents" they obtained suggest that the new Xbone could launch on May 7 in a "global simultaneous release," but as we've noted with some of our own predictions, exact launch dates can be fuzzy this far ahead of time. The publication thinks that Microsoft is positioning this as a replacement to the original Xbox One, rather than a replacement to the newer disc-based consoles.

The design of the Xbox One S All-Digital appears to be virtually identical to the current Xbox One S, without the disc drive and eject button. The product shots we received seem to indicate that it will come with a 1TB HDD and with Forza Horizon 3, Sea of Thieves, and Minecraft digital codes bundled into the box. It doesn't look as though it will be bundled with Microsoft's Netflix-like subscription service for games, Xbox Game Pass. Our information suggests that the Xbox One S All-Digital edition will have the lowest recommended retail price (RRP) of all current Xbox One consoles, aimed at newcomers to the ecosystem, although the exact pricing is unknown at this time.

Discussion
Posted by alphaatlas March 21, 2019 11:04 AM (CDT)

Intel Previews Processors and Graphics Software at GDC 2019

At their GDC 2019 conference, Intel confirmed that they'll launch 9th generation mobile processors in the 2nd quarter of 2019. While 9th generation H-series and Y-series "Ice Lake" parts recently showed up on the EEC website, Intel told PC World that these parts are based on 14nm Coffee Lake Silicon. The company also mentioned that one of their goals with his release is "longer battery life" for gamers and more casual users alike, and they're promoting their Wi-Fi 6 capable AX200 chip and 3D XPoint memory with the new chips Meanwhile, Intel also showed off a new software suite for their modern IGPs and (presumably) their future GPUs. The "Intel Graphics Command Center" is essentially their answer to Nvidia's GeForce Experience and AMD's Game Advisor, as it automatically scans your PC for supported games and applies the optimal settings for your current hardware. An "early access" version of the control panel is available on the Microsoft Store, and oddly enough, it says it was "released" on 11/26/2018. Unlike other app stores, the Microsoft Store doesn't log updates or list old changes, so it was presumably in some kind of closed alpha before being officially launched today.

We asked, you answered. You're tired of our 'old, boring, corporate-looking' Graphics Control Panel. We were too and we designed a completely new one from the ground up! We're incorporating the changes you - the gamers, home theater enthusiasts, professionals, and everyday tinkerers requested. Using a phased approach, we're rolling out something we're proud to share with you: introducing the Intel Graphics Command Center.

Discussion
Posted by alphaatlas March 21, 2019 9:54 AM (CDT)

Intel Shows Off Graphics Card Designs at GDC 2019

Intel reportedly unveiled some "early designs" of their upcoming discrete graphics cards at their GDC 2019 presentation. The graphics card in the first and 2nd slides they showed largely reassembles an Optane 905P SSD with a blower fan and a conspicuously short PCB. While the Xe's specs and performance levels are still unknown, to me, the short PCB suggests that Intel will use some kind of on-package memory with their upcoming GPU, or a relatively narrow GDDR memory bus at the very least. A shot of the back reveals a full backplate, as well as 3 DisplayPort outputs and one HDMI port. Finally, the last slide shows a card with a fan right on top of the graphics chip, which is something I haven't seen on a high-end reference card in some time.

Unfortunately, full specifications are still not yet available for Intel's upcoming graphics card. Real world performance is essentially completely unknown for now. As the year goes on, there is a good chance Intel may share some numbers given how eager the company is to make everyone aware that they have a major new product incoming.

Discussion
Posted by alphaatlas March 21, 2019 8:32 AM (CDT)

Digital Foundry Analyzes Google's Stadia Platform

Following Google's "Stadia" game streaming service announcement yesterday, Digital Foundry decided to take a closer look at the hardware behind the platform. Google says they use a "Custom 2.7GHz hyper-threaded x86 CPU with AVX2 SIMD and 9.5MB L2+L3 cache," and while they didn't mention the vendor, DF notes that they haven't seen such a configuration in any of AMD's currently shipping server CPUs, and that it should significantly outpace anything found in a modern console. Meanwhile, the GPU largely resembles a Vega 56 card with 16GB of HBM2, and the games are reportedly loaded from an SSD. Through their own testing, DF came away impressed with the platform's consistent frame pacing, and in some cases, total latency is on par with locally-run games on a console or PC.

Google has also demonstrated scalability on the graphics side, with a demonstration of three of the AMD GPUs running in concert. Its stated aim is to remove as many of the limiting factors impacting game-makers as possible, and with that in mind, the option is there for developers to scale projects across multiple cloud units: "The way that we describe what we are is a new generation because it's purpose-built for the 21st century," says Google's Phil Harrison. "It does not have any of the hallmarks of a legacy system. It is not a discrete device in the cloud. It is an elastic compute in the cloud and that allows developers to use an unprecedented amount of compute in support of their games, both on CPU and GPU, but also particularly around multiplayer."

Discussion
Posted by alphaatlas March 20, 2019 9:14 AM (CDT)

Intel Ice Lake Shows Up In EEC Database

Intel showed off a 10nm Ice Lake "client SoC" at CES this year, and revealed that it will use the "Sunny Cove" CPU architecture. While they gave a few details about the upcoming mobile chips and the core itself, we didn't hear much about Ice Lake in higher power parts. However, Twitter user and data-miner Komachi has once again found some unreleased hardware on the Eurasian Economic Commission's Online Portal. The first listing shows an "Idaville Ice Lake-D Pre-Alpha 85W Clear Linux Internal 32G Physical SDP," suggesting that Intel will brink the upcoming 10nm architecture to their (relatively) high power Xeon-D server chip lineup. Assuming the listing is accurate (as some other EEC listings have been,) this more or less confirms that Ice Lake won't be confined to the realm of low-power laptop chips.
Meanwhile, the next listing suggests that the low power "Ice Lake-Y" chips will have a "4+2" core config. Intel's current Amber Lake processors top out at 2 cores, so if I'm reading the listing right, it looks like ultra low power notebooks could get a core count boost next generation. There's also an Ice Lake-U "upgrade kit" listing with the same "4+2" core config. Discussion
Posted by alphaatlas March 19, 2019 9:48 AM (CDT)

Goodbye HardOCP - Hello Intel

We have some big changes happening here at HardOCP. Kyle Bennett will be taking on new challenges very soon with Intel working as its Director of Enthusiast Engagement.
Posted by Kyle March 19, 2019 6:30 AM (CDT)

Intel Delivers First Exascale Supercomputer to Argonne National Laboratory

Intel Corporation and Cray Inc. have announced that a Cray "Shasta" system will be the first U.S. exascale supercomputer. This $500 million Aurora supercomputer will be coming to the U.S. Department of Energy's Argonne National Laboratory in 2021 and will have a performance of one exaFLOP - a quintillion floating point operations per second. In addition, this system is designed to enable the convergence of traditional HPC, data analytics, and artificial intelligence -- at exascale. The program contract is valued at more than $100 million for Cray, one of the largest contracts in the company's history. The design of the Aurora system calls for 200 Shasta cabinets, Cray's software stack optimized for Intel architectures, Cray Slingshot interconnect, as well as next generation Intel technology innovations in compute processor, memory and storage technologies. Intel's Rajeeb Hazra detailed some of the futuristic technology coming to Aurora including a future generation Intel Xeon Scalable processor, the recently announced Intel Xe compute architecture, and Intel Optane DC persistent memory. "Today is an important day not only for the team of technologists and scientists who have come together to build our first exascale computer -- but also for all of us who are committed to American innovation and manufacturing," said Bob Swan, Intel CEO. "The convergence of AI and high-performance computing is an enormous opportunity to address some of the world's biggest challenges and an important catalyst for economic opportunity."

The Aurora system's exaFLOP of performance -- equal to a "quintillion" floating point computations per second -- combined with an ability to handle both traditional high-performance computing (HPC) and artificial intelligence (AI) will give researchers an unprecedented set of tools to address scientific problems at exascale. These breakthrough research projects range from developing extreme-scale cosmological simulations, discovering new approaches for drug response prediction and discovering materials for the creation of more efficient organic solar cells. The Aurora system will foster new scientific innovation and usher in new technological capabilities, furthering the United States' scientific leadership position globally.

Discussion
Posted by cageymaru March 18, 2019 3:24 PM (CDT)

Intel's 5G Modems Will Allegedly Enter Mass Production in 2020

Ever since unveiling their 5G modems in 2017, Intel has been talking up 5G technology as loudly as they possibly can. However, facing stiff competition from rivals like Qualcomm, Intel more or less acknowledged that that their first generation modem won't be particularly competitive, and recently "made a strategic decision to pull in the launch of this [second generation] modem by half a year to deliver a leading 5G solution." Intel claimed they would introduce the more advanced XMM 8160 modem in the 2nd half of 2019, but Digitimes' industry sources think it won't be ready for mass production until 2020.

Intel is reportedly to begin working on engineering projects that will enable mass-production of 5G modem chips with its collaborative partners in the second quarter of 2019, according to sources from Taiwan's IC backend service providers... Intel is gearing up efforts to compete with Qualcomm, or even MediaTek, for 5G modem chip orders from Apple for its next-generation iPhone devices, the sources noted. However, judging from factors including heterogeneous integration, complexity of 5G modem chip design, and lengthy final test (FT) of relevant chips at packaging-level testing, it seems that Intel is unlikely to enter volume production of 5G modem chips until 2020, indicated the sources. Nevertheless, demand for Intel's modem chips for use in the Phone 8 and even iPhone 7 series will continue in the first half of 2019 as sales of the old-generation iPhones still remain robust, said the sources.

Discussion
Posted by alphaatlas March 15, 2019 9:58 AM (CDT)

Intel Comet Lake Processors Could Pack 10 Cores

A recently updated file in coreboot's Github repository seemingly corroborates previous rumors that claim Intel's upcoming Comet Lake processors could pack up to 10 cores. The "report_platform.c" file contains references to various Comet Lake CPU + Graphics core configurations, including a "CometLake-S (10+2)" config.
The listing also suggests that Intel will launch low power, 6-core U-series parts for laptops, as well as a variety of other 2, 4, 6, and 8 core configs designed to supplement or replace the existing Coffee Lake and Whiskey Lake lineup. Discussion
Posted by alphaatlas March 14, 2019 11:05 AM (CDT)

PlayerUnknown Leaves PUBG Development Team

On Twitter, Brendan "PlayerUnknown" Greene announced that he's leaving the the PlayerUnknown's Battlegrounds development team to head up a new division of PUBG corp called "PUBG Special Projects." While he will still be a "creative consultant" for PubG's development, Brendan Green says he's moving to Amsterdam to focus on research and game development. Just what the new division will work on isn't clear, but he says they're tasked with "exploring, experimenting, and creating new technologies, tools, pipelines, and gameplay..."

But for me, it's more than just that. Together with a team of game developers and researchers, we will explore the possibilities of interaction and connection within the game space.

Discussion
Posted by alphaatlas March 13, 2019 11:19 AM (CDT)

Nude Mods Released for Devil May Cry 5

According to instructions posted on DSO Gaming, nude mods are easy to install for the game Devil May Cry 5. It will require that curious game owners download programs with names like "Fluffy Manager 5000," but that shouldn't be an issue as it has a dedicated Steam Community page. The actual mods are found on Nexus Mods.

Devil May Cry 5 is the latest triple-A game that has been released and the first nude mods for it are already available for download. These first mods will swaps out all of Nico’s, Lady’s and V’s character models with naked versions.

Discussion
Posted by cageymaru March 12, 2019 8:01 PM (CDT)