Posted by alphaatlas 11:46 AM (CST)
Wednesday December 05, 2018
After a brief delay, Battlefield V's first big free content update is out. DICE says they've been working with Nvidia to improve the somewhat disappointing DXR performance in the release version of the game, and TechPowerUp decided put those claims to the test. Using three RTX GPUs and Nvidia's new 417.22WHQL Drivers, the site found that raytracing performance has improved significantly, especially at the higher quality settings. Thanks to cageymaru for the tip.
We are happy to report that the barrels of midnight oil burned in Stockholm and Santa Clara have paid off to produce significant performance improvements. The "Ultra" and "High" DXR reflections quality settings now yield performance numbers matching the "Low" setting from the older version of Battlefield V. In fact, at 4K UHD, the two are marginally better. The "Medium" and "Low" settings come with progressively higher performance than "Ultra" and "High". DICE also fixed the bug which caused the "Medium" setting never to get applied, and the performance difference between settings is generally bigger, which gives you better control over performance vs. fidelity. Coming down to the numbers, at the lowest setting, for the RTX 2080 Ti, there is still a 38% performance penalty at 1080p, which narrows down to 30% at 4K UHD. This means that 30% is the bare minimum performance cost of DXR at this time.