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Audeze Mobius Review

Hardware Canucks has reviewed the $400 Audeze Mobius premium 3D gaming headset. The reviewer loved the 3D mode for movies, but didn't see the point in it for gaming. He also noted the decreased sound quality in 3D mode. The 3D tracking would lose the headphone's position and was entirely too slow to react to head movements when it worked. The reviewer didn't think the virtual 7.1 surround mode on the headset was that great, and the short range on the headset's Bluetooth would cause him issues if he walked around the office. The cabling included with the Audeze Mobius was subpar and the microphone quality was lackluster. He did appreciate the immersive sound quality that the planar magnetic headset exhibited when in Hi Rez mode. You can read our review of the Audeze Mobius here.

The Audeze Mobius is supposed to be a gaming headset that will satisfy audiophiles with incredible planar magnetic drivers and 3D positional audio. It has literally every feature but it also costs $400. But if you have the money, this might be the best gaming headset available.

Discussion
Posted by cageymaru March 22, 2019 12:04 PM (CDT)

PCIe SSDs Will Overtake SATA in 2019

A recent report from Digitimes claims that PCIe SSDs could finally overtake SATA SSD shipments in 2019. Unit prices for 512GB PCIe SSDs have supposedly fallen 11% sequentially, down to a price of $55 in Q1 2019, while SATA SSD prices only dropped 9%. The price gap between the different SSDs was around 30% in 2018, and according to the publication's market sources, that gap is only going to shrink as time goes on. Meanwhile, thanks to the rapidly falling prices of NAND flash memory chips, total SSD shipments are expected to rise dramatically. Digitimes expects shipments to increase "20-25%" in 2019, while a separate report claims that changes in enterprise market shipments could be even more dramatic. Relatively low prices for high performance drives with capacities of up to 16TB are apparently tempting many companies away from HDDs. Meanwhile, laptop makers are starting to ship lower-cost devices with SSDs by default, and according to PCPartPicker's latest charts, retail prices for standalone consumer drives have been dropping as well. Overall, it looks like 2019 will be a great year for anyone who's looking for more speedy storage, but the big flash manufacturer's efforts to slow production could stop the tumbling prices by 2020.

Falling average selling prices for consumer Gen 3.0x2 PCIe SSDs fitted in notebooks will accelerate the adoption of such SSDs by OEMs. This, coupled with demand for ever-higher storage capacity and speed to support cloud computing, 5G and autonomous driving applications, will further stimulate market demand for PCIe SSDs and inspire brand vendors to gear up production of such lucrative storage devices and related chips, the sources indicated. For instance, Taiwan-based IC designers Silicon Motion Technology, Phison Electronics, and Silicon Integrated Systems are racing to roll out enhanced version of PCI SSD controller chips, while major brand vendors such as Kingston Technology, Adata Technology, Transcend Information, Seagate and Micron have also listed PCIe SSDs as their mainstream product lines.

Discussion
Posted by alphaatlas March 22, 2019 10:17 AM (CDT)

Sound BlasterX G6 Review

Audio Science Review has tested the Sound BlasterX G6 and found it to be surprisingly good for a budget device in a feature-filled package. During DAC testing it was discovered that the device's SINAD would rocket up to 112 dB if the level was dialed down by 2 dBFS (digitally.) Linearity was spot on but intermodulation distortion was a concern. Amirm discovered that dialing down the device by 2dBFS fixed the issue. He speculated that "The G6 is USB powered and likely doesn't have enough capacitance in its DC input to ride out the lasting peaks at low frequencies." The headphone amplifier measured great, and the output was decent but "there is no sensation of infinite power and you would be operating near or at max volume" when using the amp with a pair of Sennheiser HD-650 headphones. The last issue that irritated him was the lack of a properly working ASIO driver on Creative's website. He really liked the Sound BlasterX G6 and the review is full of charts and measurements conducted with a $28,300 Audio Precision APx555.

ADC Audio Measurements I was pleased that feeding the G6 2 volt, resulted in 0 dBFS showing no overflow. Performance though is not all that great with SINAD in the high 70s. We have lots of distortion components together with mains leakage. Compared to high-end products, we are short some 40 dB! Definitely not splitting hairs here.

Discussion
Posted by cageymaru March 21, 2019 7:32 PM (CDT)

CD Projekt Red Reiterates Plan to Release 2 Games by 2021

In post by an official CD PROJEKT Moderator on their forums, the company re-iterated its promise to "release a second AAA game by 2021." The Polish company started teasing Cyberpunk 2077 way back in 2012, and the game still doesn't have a release window, but just what else the company is working on remains a mystery. Its not clear if the studio has been secretly chipping away at this second project for some time, if its somehow derived from Cyberpunk 2077 or The Witcher (which could reduce development time), or if it's simply smaller-scope AAA release, but the developer hasn't divulged any details about it so far.

"As far as the strategy of the CD PROJEKT Capital Group for 2016-2021 is concerned, its plans to release the second AAA game by 2021 remain unchanged. We are currently focusing on the production and promotion of Cyberpunk, so we do not want to comment on further projects. Donata Poplawska"

Discussion
Posted by alphaatlas March 21, 2019 11:26 AM (CDT)

Intel Previews Processors and Graphics Software at GDC 2019

At their GDC 2019 conference, Intel confirmed that they'll launch 9th generation mobile processors in the 2nd quarter of 2019. While 9th generation H-series and Y-series "Ice Lake" parts recently showed up on the EEC website, Intel told PC World that these parts are based on 14nm Coffee Lake Silicon. The company also mentioned that one of their goals with his release is "longer battery life" for gamers and more casual users alike, and they're promoting their Wi-Fi 6 capable AX200 chip and 3D XPoint memory with the new chips Meanwhile, Intel also showed off a new software suite for their modern IGPs and (presumably) their future GPUs. The "Intel Graphics Command Center" is essentially their answer to Nvidia's GeForce Experience and AMD's Game Advisor, as it automatically scans your PC for supported games and applies the optimal settings for your current hardware. An "early access" version of the control panel is available on the Microsoft Store, and oddly enough, it says it was "released" on 11/26/2018. Unlike other app stores, the Microsoft Store doesn't log updates or list old changes, so it was presumably in some kind of closed alpha before being officially launched today.

We asked, you answered. You're tired of our 'old, boring, corporate-looking' Graphics Control Panel. We were too and we designed a completely new one from the ground up! We're incorporating the changes you - the gamers, home theater enthusiasts, professionals, and everyday tinkerers requested. Using a phased approach, we're rolling out something we're proud to share with you: introducing the Intel Graphics Command Center.

Discussion
Posted by alphaatlas March 21, 2019 9:54 AM (CDT)

Epic Games Presents the "Chaos" Physics and Destruction System Demo

Epic Games has released footage of its new "Chaos" high-performance physics and destruction system real-time tech demo. The demo highlights some of the new destruction effects that are coming to Unreal Engine 4.23. This particular demo is set within the Robo Recall world and features a chase scene.

Revealed onstage during the "State of Unreal," Chaos is Unreal Engine's new high-performance physics and destruction system coming in early access to Unreal Engine 4.23. The real-time tech demo is set within the world of Robo Recall. With Chaos, users can achieve cinematic-quality visuals in real time in scenes with massive-scale levels of destruction, with unprecedented artist control over content creation. In addition to the initial feature set, Epic will release demo content for Chaos physics and destruction within the 4.23 window.

Discussion
Posted by cageymaru March 20, 2019 5:15 PM (CDT)

Epic Games Announces More Exclusives and Features

At its "State of Unreal" session at GDC 2019, Epic Games announced multiple new games coming to the Epic Games store. Some of the new exclusives include The Outer Worlds, Control, Industries of Titan, Beyond: Two Souls, Detroit: Become Human, Heavy Rain and many more titles. Humble Bundle has been chosen as a distribution partner for the Epic Games store which will allow it to sell Epic Games keys which will be redeemable on the Epic Games store. Epic will receive no revenue share from the sale of those games purchased through the Humble Store. Customers can link their Humble Store accounts to the Epic Games store for direct purchasing. Coming soon to early access in Unreal Engine 4.23 is Chaos; Unreal Engine's new high-performance physics and destruction system. Expect developers to create cinematic-quality visuals in real time with massive-scale levels of destruction. Epic Online Services provides a single SDK that works across any platform, game engine and store to help developers give their players a unified, cross-platform social experience. The library of tools include cloud storage, voice communications, matchmaking and more. Epic MegaGrants is a new $100,000,000 assistance fund for those people and companies doing outstanding work with Unreal Engine or enhancing open-source capabilities for the 3D graphics community. Ray tracing, Microsoft Hololens streaming support, Google Stadia support and more were discussed during the opening session.

"Our success is inextricably linked to developer success, and that ethos guides everything we do," said Sweeney. "From our free Online Services and Epic MegaGrants to new Unreal Engine features, our goal is to help developers, and to equip them to give players even better experiences."

Discussion
Posted by cageymaru March 20, 2019 3:24 PM (CDT)

Linux Gaming Across 9 Distros [Review in Progress]

Jason Evangelho of Forbes has started a Linux series where he reviews various Linux distributions (distros) for ease of use and performance in regards to Linux gaming. Jason's series isn't about just running benchmarks as he asks questions that everyday users would need to find out. Where am I going to get up-to-date graphics drivers for my AMD or NVIDIA graphics card? How is the default state of gaming on the Linux distro? Can I get Steam working right out of the box or am I going to have to tweak my system to accomplish this task? The 9 Linux distros that he is going to test in the series includes: Fedora 29 Workstation, Pop!_OS 18.10, Debian 9, Solus 4, Manjaro 18, Linux Mint 19, elementary OS 5, Deepin 15.9, and Ubuntu 18.10. His test system consists of an AMD Ryzen 5 2600, Radeon Sapphire RX 580, Gigabyte G1 Gaming GTX 1080 and more. So far he has tested Fedora 29 Workstation and Pop!_OS 18.10 with Pop!_OS 18.10 easily winning hands down in usability and performance. With the recent announcement that Google is leveraging Linux, Vulkan, first party games, and open-source AMD drivers for games running on its Google Stadia game streaming service; Linux gaming performance may enter into our PC gaming world very soon!

If you're an NVIDIA user, good news: Pop!_OS has a separate installer image for you which automatically installs the proprietary (and far more performant) graphics driver. Again, there's no need to enable alternative software sources or hit the command line. The moment your OS is installed you're ready to start gaming. You'll be using the latest and greatest stable driver, Nvidia 418.43. Radeon gamers have an advantage across several Linux distributions: the open source driver is part of the kernel (and thus ready to use immediately), well maintained and quite performant. This typically means less steps to get up and running with Steam and Steam Proton. One distinct difference between Pop!_OS and Fedora, however, is that Fedora runs with a much newer MESA driver. Specifically, Fedora 29 uses MESA 18.3.4 while Pop uses MESA 18.2.8. The kernel on Pop is also a bit older, but again I noticed no disadvantage on the gaming side save for one: updating your kernel to 5.0 will add Freesync support which is a feature I can't live without. It is quite literally a game-changer.

Discussion
Posted by cageymaru March 20, 2019 12:23 PM (CDT)

Google Fined $1.7 Billion Over Monopolistic Practices

The European commission has reportedly slapped Google with a 1.49 billion Euro (or $1.69 billion USD) fine for "abusing its monopoly in online advertising." More specifically, the report alleges that Google prevented companies that using its search service from running any third party adverts, and the commission claims that "Google's rivals were not able to compete on the merits, either because there was an outright prohibition for them to appear on publisher websites or because Google reserved for itself by far the most valuable commercial space on those websites, while at the same time controlling how rival search adverts could appear." Google apparently changed these practices in 2016, but it took some time for the repercussions to catch up with them.

Margrethe Vestager, the EU's competition commissioner, said: "Google has cemented its dominance in online search adverts and shielded itself from competitive pressure by imposing anti-competitive contractual restrictions on third-party websites. This is illegal under EU antitrust rules. The misconduct lasted over 10 years and denied other companies the possibility to compete on the merits and to innovate - and consumers the benefits of competition."

Discussion
Posted by alphaatlas March 20, 2019 10:30 AM (CDT)

Google Partners with AMD for Google Stadia Game Streaming Service

Google has selected AMD as its partner for the Google Stadia game streaming service. Google will use high-performance, custom AMD Radeon datacenter GPUs for its Vulkan and Linux-based Google Stadia. AMD noted how its commitment to open-source AMD Linux drivers would allow Google and its development partners to inspect the code and understand exactly how the driver works, enabling them to better optimize their applications to interface with AMD Radeon GPUs. AMD supplies other tools such as the AMD Radeon GPU Profiler (RGP) that allows developers to identify timing issues that might lead to optimizations. The Google Stadia service will feature game streams with resolutions up to 4K HDR 60 FPS. Google announced a 2019 launch time for the game streaming service.

Streaming graphics-rich games to millions of users on demand and from the cloud requires ultra high-performance processing capabilities to minimize latency and maximize game performance. It also requires advanced technologies to tackle unique datacenter challenges, including security, manageability, and scalability. The AMD graphics architecture supports a wide range of today's gaming platforms -- from PCs to major game consoles -- enabling developers to optimize their games for a single GPU architecture and extend these benefits across multiple platforms which now include large-scale cloud gaming platforms.

Discussion
Posted by cageymaru March 19, 2019 4:41 PM (CDT)

MSI Expected to Overtake Samsung in the Curved Monitor Market

A recent report from Digitimes claims that MSI could soon steal the title of "world's largest supplier of curved gaming monitors" from Samsung in 2019. While flat monitors have dominated "gaming monitor" sales in the past, MSI claims that curved monitors accounted for about 60% of all gaming monitor shipments in 2018, and could rise to 66.7% in 2019. The gaming hardware market is still growing, even as the PC market continues to shrink as a whole, so its not surprising to see the big manufacturers increase their focus on their enthusiast and "gaming" lineups.

The company's motherboard business is currently facing issues including CPU shortages and decreasing demand. Despite Intel having already promised to ease the tight supply by the end of the second quarter, MSI still expects overall motherboard shipments to shrink by over 10% in 2019. MSI shipped around six million motherboards in 2018 and is expected to maintain a similar volume in 2019. Meanwhile, MSI is expected to finish digesting its graphics card inventory in the second quarter and begin promoting Nvidia's new cards to help increase its sales. MSI is expected to deliver around four million graphics cards in 2019, about the same level as in the past couple of years.

Discussion
Posted by alphaatlas March 19, 2019 9:00 AM (CDT)

Real-Time Ray Tracing Support Comes to GeForce GTX GPUs and Game Engines

NVIDIA has announced that real-time ray tracing support is coming to GeForce GTX GPUs. This driver is scheduled to launch in April. GeForce GTX GPUs will execute ray traced effects on shader cores and support is extended to both Microsoft DXR and Vulkan APIs. NVIDIA reminds consumers that its GeForce RTX lineup of cards has dedicated ray tracing cores built directly into the GPU which deliver the ultimate ray tracing experience. GeForce RTX GPUs provide up to 2-3x faster ray tracing performance with a more visually immersive gaming environment than GPUs without dedicated ray tracing cores. NVIDIA GameWorks RTX is a comprehensive set of tools and rendering techniques that help game developers add ray tracing to games. Unreal Engine and Unity have announced that integrated real-time ray tracing support is being built into their engines.

Real-time ray tracing support from other first-party AAA game engines includes DICE/EA's Frostbite Engine, Remedy Entertainment's Northlight Engine and engines from Crystal Dynamics, Kingsoft, Netease and others. Quake II RTX -- uses ray tracing for all of the lighting in the game in a unified lighting algorithm called path tracing. The classic Quake II game was modified in the open source community to support ray tracing and NVIDIA's engineering team further enhanced it with improved graphics and physics. Quake II RTX is the first ray-traced game using NVIDIA VKRay, a Vulkan extension that allows any developer using Vulkan to add ray-traced effects to their games.

Discussion
Posted by cageymaru March 18, 2019 10:09 PM (CDT)