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SK Hynix to Spend $107 Billion on Four New Memory Chip Factories

SK Hynix has announced that it is building four new memory chip plants that will cost $107 billion. Construction of the plants will begin in 2022 at a 4.5 million square meter site that is south of Seoul. SK Hynix is expected to invest $49 billion into 2 existing plants. Next-generation chips and DRAM are expected to be manufactured at the sites. Even though there is a downturn in the memory market now, SK Hynix is preparing for cutting edge technologies such as 5G and self-driving vehicles.

"Though there is not enough chip demand for autonomous cars now, I believe there will be much more demand for self-driving vehicles in the next 10 years or as early as in 2023 or 2024," said analyst Kim Young-gun at Mirae Asset Daewoo. "That will create more chip demand for SK Hynix," as will the commercialization of 5G networks over the next few years, Kim said.

Posted by cageymaru February 21, 2019 6:49 PM (CST)

YouTube Updates Its Strike System

Starting on February 25, YouTube will release its updated strike system. The new strike system will feature a simple, one-time warning for the first strike issued against a channel when content posted to the channel crosses the line. Warnings don't reset after 90 days, but strikes do. YouTube has also updated its policy resources to give more detail about what behavior will result in a strike.

The first strike will result in a one-week freeze on the ability to upload any new content to YouTube, including live streaming, and other channel activities. Strikes will expire after 90 days. The second strike in any 90-day period will result in a two-week freeze on the ability to upload any new content to YouTube. The third strike in any 90-day period will result in channel termination.

Posted by cageymaru February 19, 2019 3:42 PM (CST)

Samsung Galaxy S10+ and Galaxy Buds Commercial Leaks

Slashleaks on YouTube has leaked a Samsung commercial that features the upcoming Samsung Galaxy S10+ phone and Samsung Galaxy Buds products.

Samsung Galaxy s10+ & Galaxy buds TV commercial

Posted by cageymaru February 19, 2019 3:05 PM (CST)

FFXV Benchmark: NVIDIA GeForce GTX 1660 Ti on Par with GTX 1070, Titan X

"It could be the mid-range savior many gamers have been hoping for." According to a new Final Fantasy XV benchmark, NVIDIA’s next Ti effort performs similarly to a GTX 1070 and Titan X. VideoCardz has published photos of the GIGABYTE GeForce GTX 1660 Ti OC and packaging.

A score of 5000 points would make the new GPU 40% faster than the GTX 1060 6GB, and 70% faster than the GTX 1060 3GB in this specific benchmark. Currently those two cards are available from $200-300 and $150-250, respectively, so the GTX 1660 Ti would be better value than all but the cheapest 1060 3GB models on offer.

Posted by Megalith February 17, 2019 12:25 PM (CST)

Windows 10 Will Finally Offer Easy Access to Linux Files

Working with Linux files in the Windows environment is comparable to running through a field with landmines, but that will change with Windows 10’s April 2019 Update, which brings support for "accessing, viewing, and even modifying Windows Subsystem for Linux (WSL) files from File Explorer or via the command line." Users simply have to enter "explorer.exe" into a Bash shell. "Use drag and drop, copy and paste them, or even open them directly in Windows applications to modify them."

Rather than accessing these files directly, Windows runs a Plan 9 server as part of the WSL software in the background. Windows 10 has "a Windows service and driver that acts as the client and talks to the Plan9 server." That server translates your file operations and handles Linux metadata such as file permissions, ensuring everything works properly even when you access a file with a Windows tool. But that’s just the complicated stuff that happens in the background, and you don’t have to think about it.

Posted by Megalith February 17, 2019 11:20 AM (CST)

Razer Shutting Its Digital Game Store This Month, Less than a Year after It Opened

That didn’t last long: Razer has announced its game store would "cease operations on February 28, 2019 at 0100hrs Pacific Time as part of the company’s realignment plans." The store originally opened in April 2018, less than a year ago. Games will still be offered through the company’s virtual credits and loyalty rewards system, Razer Gold and Silver.

"It has been a privilege for us to recommend and deliver great digital game deals to you," it said. "We have been extremely fortunate to have you as part of our awesome community. Thank you for the support and making all this possible." Razer will still fulfill any pre-orders made through the store, and any games you've already bought will work as long as you retrieve the keys -- either Steam or Uplay -- before February 28.

Posted by Megalith February 17, 2019 10:05 AM (CST)

Star Citizen Developer Calls Real-Time Ray Tracing "A Massive Headache"

Will Star Citizen support ray tracing? The answer is an unsurprising "no." Cloud Imperium developer Ben Parry suggests implementing the technology would be a "massive headache and time sink," as it would break the game in its current form and call for substantial redesign of existing elements. Another problem is visual parity: the team wants the game to look similar even on different configurations, so they would have to develop alternatives to ray-tracing effects for those on lower-ended cards. Most backers agree the team should merely focus on completing the game.

Parry admitted that he’d love to use real-time ray tracing in order to enhance the game’s shadows. Parry also admitted that real-time ray tracing is currently – and for the foreseeable future – the only technique via which game developers can offer correct reflections in their games, however that’s also something that will need additional workload. "The "headache" part is writing all the management code that will be needed, eg. to calculate lighting/shadowing on objects that aren’t on screen."

Posted by Megalith February 16, 2019 4:50 PM (CST)

BioWare: "We're Definitely Not Done with Mass Effect"

Mass Effect: Andromeda may have dealt the franchise a damaging blow, but BioWare general manager Casey Hudson is confident the series is far from finished. Speaking with Polygon in a studio profile, Hudson, who directed the originals, said Mass Effect was "very much alive": "I’m thinking all the time about things that I think will be great. It’s just a matter of getting back to it as soon as we can." He was joined by Anthem executive producer Mike Darrah, who shared similar thoughts.

"We’re definitely not done with Mass Effect," says Darrah. "There’s a lot of stories to be told. We could pull on the threads we put down with Andromeda; we could pull on threads from Mass Effect 3. There’s a lot of interesting space to be explored." The report suggests that the Frostbite engine may have been partly responsible for BioWare's Andromeda struggles. RPG systems had to be constructed from scratch to support the kind of story-driven game BioWare is famous for. The studio has since invested in advanced performance capture technology for Anthem.

Posted by Megalith February 16, 2019 10:00 AM (CST)

Vox Media Goes After YouTubers That Mocked The Verge PC Build Video

Vox Media is leveraging copyright strikes against YouTube channels that mocked The Verge's infamous PC build video. The company has allegedly manually filed a copyright strike against Kyle of Bitwit for creating a parody video of The Verge PC build video. WCCFTECH says that this will create the Streisand Effect "whereby an attempt to hide, remove, or censor a piece of information has the unintended consequence of publicizing the information more widely, usually facilitated by the internet." It is obvious that a parody is considered "fair use" so more than likely Vox Media will lose the case. But not before reminding the entire tech industry how bad that PC build video really was.

Welp, @voxdotcom just removed the "Lyle Reacts to the Verge's PC Build Video" claiming copyright violation and @YouTube, without warning, felt that was deserving of a strike against the channel. Watch out @ScienceStudioYT @TechYESCity @KristoferYee

Posted by cageymaru February 14, 2019 1:01 AM (CST)

NASA Rover Opportunity Succumbs to the Martian Weather After 15 Years of Operation

NASA rover "Opportunity" was laid to rest on Tuesday night as attempts to make contact with the long-lived, space explorer wrapped up. Eight months ago, a ferocious, fast-moving Martian dust storm is thought to have covered the solar panels on the rover and cutoff the vital supply of sunlight needed to power the device. NASA says the rover was designed to operate for only 3 months, but the rugged, over-engineered, robotic geologist kept sending data that led to amazing discoveries about Mars for nearly 15 years. It outlived its twin golf cart-sized rover named "Spirit" by 8 years. Since 2004, the rover has traveled a record 28 miles on the surface of the red planet and discovered "evidence that ancient Mars had water flowing on its surface and might have been capable of sustaining microbial life."

Opportunity was exploring Mars' Perseverance Valley, fittingly, when the fiercest dust storm in decades hit and contact was lost. The storm was so intense that it darkened the sky for months, preventing sunlight from reaching the rover's solar panels. When the sky finally cleared, Opportunity remained silent, its internal clock possibly so scrambled that it no longer knew when to sleep or wake up to receive commands. Flight controllers sent more than 1,000 recovery commands, all in vain. NASA Administrator Jim Bridenstine said the overriding goal is to search for evidence of past or even present microbial life at Mars and find suitable locations to send astronauts, perhaps in the 2030s. "While it is sad that we move from one mission to the next, it's really all part of one big objective," he said.

Posted by cageymaru February 13, 2019 6:10 PM (CST)

Intel Demos 112G PAM-4 Transceiver Utilizing Its 10nm FinFet Process

Intel has released video of an I/O test demo showcasing its advanced 10nm FinFet process powering the Intel 112G PAM-4 transceiver. The 112 Gbps serial transceiver links will support the demanding bandwidth requirements of future data center, enterprise, and networking environments. The new 112G PAM-4 transceiver is twice as fast as the current Intel Stratix 10 FPGAs as they only deliver 58 Gbps performance. The 112G PAM-4 transceiver technology will be incorporated into Intel's next-generation FPGA family codenamed "Falcon Mesa." This bandwidth increase will be vital for next-generation optical transport networks, network function virtualization, enterprise networking, and cloud service providers.

Intel's next-generation of FPGAs will use Intel's own 10-nanometer (10nm) chip-manufacturing process technology - an advanced FinFET process. Known today by the codename "Falcon Mesa," these FPGAs products will target the acceleration and compute needs in data center, wireless 5G, Network Function Virtualization (NFV), automotive, industrial, and military/aerospace applications.

Posted by cageymaru February 13, 2019 5:08 PM (CST)

Nvidia Claims Latest BFV Update Can Increase RTX Performance by 40%

EA DICE posted patch notes for Battlefield V yesterday, which briefly mentioned that they were adding DLSS and RTX "optimizations" to the game without going into any detail. But that update was delayed until today, and now, Nvidia just published some more specifics. They claim that, with addition of Deep Learning Super Sampling, framerates in Battlefield V can be increased by up to 40% with RTX on. Thanks to cageymaru for the tip.

DLSS is available with the following GPUs, with DXR ray tracing turned on, at the resolutions listed below: 3840x2160: All RTX GPUs, 2560x1440: RTX 2060, 2070, and 2080, 1920x1080: RTX 2060 and 2070 Now, you can play Battlefield V with DXR ray tracing at higher settings, resolutions and detail levels across our entire range of GeForce RTX GPUs, thanks to the addition of DLSS. The following are our new recommended settings for 60 FPS Battlefield V gameplay: RTX 2060: 2560x1440, High Quality Preset, Medium DXR, DLSS On. RTX 2070: 2560x1440, Ultra Quality Preset, Medium DXR, DLSS On. RTX 2080: 2560x1440, Ultra Quality Preset, Ultra DXR, DLSS On. RTX 2080 Ti: 3840x2160, Ultra Quality Preset, Ultra DXR, DLSS On.

Posted by alphaatlas February 13, 2019 10:18 AM (CST)