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Microsoft Patent Describes a Persistence of Vision Augmented Reality Display

Microsoft has filed a patent for a new type of mixed-reality head-mounted display (HMD) called a Persistence of Vision Augmented Reality Display. The display uses movable screens to simulate a 360 degree field of view. These screens can rotate back and forth, spin around a user's head, or spin in front of the user's eyes. The device isn't guaranteed to ever see the light of day, but hopefully some of the ideas make it into other products.

Microsoft's patent FIG. 4A below illustrates a movement based display device with a movable member configured to rotate about a user's head; FIG. 4B illustrates a movement based display device with a movable member configured to reciprocate in front of user's eyes; FIG. 4C illustrates a movement based display device with movable members configured to spin in front of the user's eyes

Discussion
Posted by cageymaru March 22, 2019 3:17 PM (CDT)

Microsoft Announces Microsoft Defender ATP for Mac

Microsoft Defender ATP for Mac brings the same robust protection from Windows Defender to the Mac platform. Microsoft has created a "cross-platform next-generation protection and endpoint detection and response coverage" heterogeneous solution that will help Microsoft reach its goal of securing users and data wherever they are. Core components of Microsoft's unified endpoint security platform, including the new Threat & Vulnerability Management will now be available for Mac devices. The cloud-delivered, real-time protection antivirus solution is currently in preview.

We've been working closely with industry partners to enable Windows Defender Advanced Threat Protection (ATP) customers to protect their non-Windows devices while keeping a centralized "single pane of glass" experience. Now we are going a step further by adding our own solution to the options, starting with a limited preview today. As we bring our unified security solution to other platforms, we're also updating our name to reflect the breadth of this expanded coverage: Microsoft Defender ATP.

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Posted by cageymaru March 21, 2019 3:06 PM (CDT)

Microsoft Criticizes FCC Broadband Report

According to a recently spotted FCC report, Microsoft thinks that the government is a little generous when it comes to their analysis of broadband availability. Based on their own analysis, some areas that supposedly have access to speeds of over 25 Mbps really don't have much access at all, and they suggest that the FCC should draw on a "broader array of data" in the future. Microsoft told MediaPost "This draft report simply doesn't reflect the state of things on the ground," and that "The agency is badly in need of better data and a more honest assessment of the state of broadband deployment."

"In some areas the Commission's broadband availability data suggests that Internet service providers ... have reported significant broadband availability (25 Mbps down/3 Mbps up) while Microsoft's usage data indicates that only a small percentage of consumers actually access the Internet at broadband speeds in those areas..." Microsoft weighed in with its concerns several days after advocacy group Free Press said the draft report was partially based on faulty data provided by the internet service provider BarrierFree. That company erroneously reported in a December 2017 filing that it offered fiber-to-the-home and fixed wireless service at speeds of nearly 1 GB to Census blocks containing almost 62 million people, according to Free Press. The incorrect information resulted in "a massive over-statement of the change in broadband deployment at the national level during 2017," Free Press told the FCC.

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Posted by alphaatlas March 20, 2019 10:03 AM (CDT)

Microsoft Announces Variable Rate Shading Support for DX12

Variable Rate Shading (VRS) is a powerful new API that gives the developers the ability to use GPUs more intelligently. Shaders are used to calculate the color of each pixel in a screen. Shading rate refers to the resolution at which these shaders are called (which is different from the overall screen resolution). A higher shading rate means better visual fidelity at the cost of using more GPU power. All pixels in a frame are affected by the game's shading rate. VSR allows developers to choose which areas of the frame are more important and increase the visual fidelity, or set parts of the frame to have lower fidelity and gain extra performance. Lowering the fidelity of parts of the scene can help low spec machines to run faster. There are two tiers of support for VRS. First of all the VRS API lets developers set the shading rate in 3 different ways: per draw, within a draw by using a screenspace image, or within a draw, per primitive. The hardware that can support per-draw VRS hardware are Tier 1. There's also a Tier 2, the hardware that can support both per-draw and within-draw variable rate shading. VRS support exists today on in-market NVIDIA hardware and on upcoming Intel hardware. AMD is rumored to be working on support for the feature.

For example, foveated rendering, rendering the most detail in the area where the user is paying attention, and gradually decreasing the shading rate outside this area to save on performance. In a first-person shooter, the user is likely paying most attention to their crosshairs, and not much attention to the far edges of the screen, making FPS games an ideal candidate for this technique. Another use case for a screenspace image is using an edge detection filter to determine the areas that need a higher shading rate, since edges are where aliasing happens. Once the locations of the edges are known, a developer can set the screenspace image based on that, shading the areas where the edges are with high detail, and reducing the shading rate in other areas of the screen.

Discussion
Posted by cageymaru March 18, 2019 7:07 PM (CDT)

AMD's 7nm Navi GPU Rumored to Launch Roughly a Month after Ryzen 3000

Contradicting earlier rumors of an October launch, the Wccftech gang is claiming AMD has told partners its 7nm Navi GPU will launch "exactly a month" after the debut of its next-generation Ryzen processors. With the conundrum of low yields somewhat out of the way (based on the availability of the Radeon VII), the author is confident AMD will have no issues getting the card out within the third quarter this year.

I have been told that AMD’s Navi GPU is at least one whole month behind AMD’s 7nm Ryzen launch, so if the company launches the 3000 series desktop processors at Computex like they are planning to, you should not expect the Navi GPU to land before early August. The most likely candidates for launch during this window are Gamescom and Siggraph. I would personally lean towards Gamescom simply because it is a gaming product and is the more likely candidate, but anything can happen with AMD!

Discussion
Posted by Megalith March 17, 2019 2:15 PM (CDT)

Microsoft Will Pester Windows 7 Users to Upgrade to W10 with Pop-Up Notifications

Microsoft has come up with another way to convince users to upgrade to Windows 10: corporate vice president Matt Barlow explained in a blog post this week Windows 7 users would be subjected to regular pop-up messages urging them to update to the latest version of the OS. That may not be the worst idea, as support for W7 officially ends January 14, 2020.

This is a courtesy reminder that you can expect to see a handful of times in 2019. By starting the reminders now, our hope is that you have time to plan and prepare for this transition. These notifications are designed to help provide information only and if you would prefer not to receive them again, you'll be able to select an option for "do not notify me again", and we will not send you any further reminders. Just as software has changed over the years, so has hardware.

Discussion
Posted by Megalith March 16, 2019 5:00 PM (CDT)

Microsoft Proves the Critics Right: We're Heading toward a Chrome-Only Web

Chrome’s total dominance of the web is becoming more of a reality by each passing day, and Microsoft, whose Edge browser will soon be powered by Chromium, has become a clear contributor to that dark future: the company has released a new version of Skype for Web, but despite legitimate improvements such as HD video calling and recording, the service will not work on non-Chromium browsers such as Firefox and Safari. Users have managed to sidestep this by changing their user agent, which suggests laziness on Microsoft’s part, or something worse.

There's perhaps also some irony in that the Skype app is built with a framework designed to foster cross-platform development, between devices, desktop, and the Web. For those who can use the Web app, it looks extremely similar to the desktop apps, which also look very similar to the mobile apps. That's because it's built using ReactXP, Microsoft's layer on top of Facebook's React and React Native frameworks. These let you use Web technology to build applications not just for the Web but also the desktop and smartphone platforms.

Discussion
Posted by Megalith March 16, 2019 3:45 PM (CDT)

Parents Blame Elementary School's Cell Tower after 4th Student Diagnosed with Cancer

"It just seems like coincidence is no longer a reason for all this illness": four students at California’s Weston Elementary have been diagnosed with cancer in the last three years, and San Joaquin County parents are now convinced the cause is a cell phone tower located in its schoolyard. While the district’s tests have shown "the tower is safe and meets federal regulations," many are fighting to get it removed.

"I wouldn’t send my kids there at all, it absolutely is dangerous," said Eric Windheim, an electromagnetic radiation specialist. "Children are still developing and their cells are still being divided. It’s the worst possible time in their life to be exposed." He says it’s not just a cell tower, it also transmits wireless frequencies. "Instead of only going 300 yards like regular Wi-Fi, Y-Max can go 30 miles," he said.

Discussion
Posted by Megalith March 16, 2019 10:00 AM (CDT)

File Abnormality Causes Duplicate Tax Refunds

66,000 Louisiana residents are collectively $26 million richer as a file ran "abnormally," causing duplicate tax refunds on Wednesday, March 13. Many of these "double refunds" were direct deposited and banks are being notified of the overages. Refunds sent to debit cards are being "backed out." Division of Administration spokesman, Jacques Berry "urges anyone who received a larger refund than what they are actually due to not spend the money."

"It was a file abnormality," Berry said. "The file ran twice when it was only supposed to run once." "Hopefully we'll recover the vast majority of it before anyone mistakenly spends it," he said. "We appreciate taxpayers' cooperation while we recoup the overpayments," Commissioner of Administration Jay Dardenne said in a statement.

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Posted by cageymaru March 15, 2019 2:00 PM (CDT)

No Mans Sky "Beyond" Update Will Feature Multiplayer

No Man's Sky had a rough launch, to say the least, and most people expected the developers to distance themselves from it as much as they could. Instead, Hello Games has been steadily working No Man's Sky over the years, and the game managed to make a big comeback in 2018. Today, the developers announced what they claim to be the biggest overhaul to No Man's Sky yet. The "Beyond" update is supposedly the culmination of several features they've been planning for some time, as it "will contain those three major updates rolled into one larger free release." The first of those components is a new multiplayer experience, and Hello Games says they'll talk about the other components "in the coming weeks."

No Man's Sky Online includes a radical new social and multiplayer experience which empowers players everywhere in the universe to meet and play together. Whilst this brings people together like never before, and has many recognisable online elements, we don't consider No Man's Sky to be an MMO - it won't require a subscription, won't contain microtransactions, and will be free for all existing players. These changes are an answer to how we have seen people playing since the release of NEXT, and is something we've dreamed of for a long time. We will talk more about each component when we know we can be precise, and look forward to sharing more in the coming weeks.

Discussion
Posted by alphaatlas March 15, 2019 10:16 AM (CDT)

Intel's 5G Modems Will Allegedly Enter Mass Production in 2020

Ever since unveiling their 5G modems in 2017, Intel has been talking up 5G technology as loudly as they possibly can. However, facing stiff competition from rivals like Qualcomm, Intel more or less acknowledged that that their first generation modem won't be particularly competitive, and recently "made a strategic decision to pull in the launch of this [second generation] modem by half a year to deliver a leading 5G solution." Intel claimed they would introduce the more advanced XMM 8160 modem in the 2nd half of 2019, but Digitimes' industry sources think it won't be ready for mass production until 2020.

Intel is reportedly to begin working on engineering projects that will enable mass-production of 5G modem chips with its collaborative partners in the second quarter of 2019, according to sources from Taiwan's IC backend service providers... Intel is gearing up efforts to compete with Qualcomm, or even MediaTek, for 5G modem chip orders from Apple for its next-generation iPhone devices, the sources noted. However, judging from factors including heterogeneous integration, complexity of 5G modem chip design, and lengthy final test (FT) of relevant chips at packaging-level testing, it seems that Intel is unlikely to enter volume production of 5G modem chips until 2020, indicated the sources. Nevertheless, demand for Intel's modem chips for use in the Phone 8 and even iPhone 7 series will continue in the first half of 2019 as sales of the old-generation iPhones still remain robust, said the sources.

Discussion
Posted by alphaatlas March 15, 2019 9:58 AM (CDT)

AMD Radeon Software Adrenalin 2019 Edition 19.3.2 Supports DX12 on Windows 7

The AMD Radeon Software Adrenalin 2019 Edition 19.3.2 driver has been released and it is optimized for Tom Clancy's The Division 2 and Sid Meier's Civilization VI: Gathering Storm. AMD Radeon VII owners should see a 4% performance uplift in Sid Meier's Civilization VI: Gathering Storm when compared to the 19.2.3 driver. This driver brings DirectX 12 to Windows 7 for supported game titles. AMD supports more Vulkan extensions in this driver. Fixed issues include: Radeon ReLive for VR may sometimes fail to install during Radeon Software installation. Fan curve may fail to switch to manual mode after the manual toggle is switched when fan curve is still set to default behavior. Changes made in Radeon WattMan settings via Radeon Overlay may sometimes not save or take effect once Radeon Overlay is closed.

Known issues include: Rainbow Six Siege may experience intermittent corruption or flickering on some game textures during gameplay. DOTA2 VR may experience stutter on some HMD devices when using the Vulkan API. Mouse cursors may disappear or move out of the boundary of the top of a display on AMD Ryzen Mobile Processors with Radeon Vega Graphics. Performance metrics overlay and Radeon WattMan gauges may experience inaccurate fluctuating readings on AMD Radeon VII.

Discussion
Posted by cageymaru March 14, 2019 8:41 PM (CDT)