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Adored's RTX 2080 Ti Review Roundup and Analysis

Jim "The Scottish Hammer" from AdoredTV gives us his thoughts about what all just happened with NVIDIA and its new RTX GPUS.
Discussion
Posted by Kyle September 20, 2018 5:49 PM (CDT)

NVIDIA Scanner Voids Your RTX 2080 and 2080 Ti Warranty

Talking to NVIDIA support about using the NVIDIA Scanner overclocking tool for the new RTX cards, NVIDIA support did suggest that using NVIDIA Scanner was "not recommended," and it would invalidate my RTX 2080 warranty. It also suggested that EVGA developed Scanner, and not NVIDIA, however we all know that is not true. This is much in the same vein as AMD Precision Boost Overdrive, that will also invalidate your warranty. Not exactly huge breaking news, but I did think this was worth noting, as a lot tinfoil hat folks have suggested that NVIDIA driver telemetry could be tracking this, which might be an issue if you purchased the cards directly from NVIDIA. On a Win 10 system, you can open up Task Scheduler and disable all NVIDIA items that are scheduled to turn off those telemetry callbacks.
Discussion
Posted by Kyle September 20, 2018 5:40 PM (CDT)

Angry Birds FPS: First Person Slingshot Is Coming to the Magic Leap One

Angry Birds FPS: First Person Slingshot is a new game for the Magic Leap One Creator's Edition AR headset that was developed in partnership with the AR/VR studio Resolution Games and Rovio Entertainment. Head-tracking and the ability to use the Magic Leap One's controller as a bow adds immersion to the game. The characters in the game fall off surfaces in the user's home and interact with them if they get close. Explosives are hidden on the backside of the structures in the game to encourage movement around the play area.

The Magic Leap headset went on sale in August in a half-dozen U.S. cities for $2,295 a pop. Magic Leap hasn't announced how many of the units have sold, but has said they're deliberately targeting what they call "creators," be they game makers, artists, designers, programmers, or alt-reality aficionados. The decision to release a major "Angry Bird" game on such a limited-release, expensive piece of hardware seems to fly in the face of the game's origin, which saw the game hit 4 billion downloads since its 2009 release thanks in part to how easy it was to get.

Discussion
Posted by cageymaru September 20, 2018 4:36 PM (CDT)

Google Allows Apps to Scan Gmail Accounts and Freely Share Data with Others

Google has admitted in a letter to Congress that it still allows apps to data mine Gmail accounts, read emails, and share user data freely with others by using tools provided by Google. These tools allow 3rd party companies to access data about purchases, travel, family and friendship interactions. Employees at the app companies regularly read emails from Gmail accounts to create better software algorithms that ultimately choose better targeted ads. "'Developers may share data with third parties so long as they are transparent with the users about how they are using the data,' Susan Molinari, the company's vice president for public policy and government affairs for the Americas, wrote in the letter." Google already buys credit card data and location matches consumers to local purchases.

Some of those apps share email data with partners, who use it to understand the behavior of users and improve their ability to target ads to them. When users sign up to Earny, a tool that compares receipts in inboxes to prices across the web, their inboxes are also scanned by the computers of a different company, Return Path Inc., which collects data for marketers. Google's statement to Congress suggests that the company is fine with arrangements like these, as long as Earny tells users what is happening with their data. Return Path and Earny have both said they give users clear notice about the email monitoring. Earny's privacy policy states that Return Path would "have access to your information and will be permitted to use that information according to their own privacy policy."

Discussion
Posted by cageymaru September 20, 2018 2:21 PM (CDT)

Nvidia Stock Falls Following Turing Reviews

Nvidia stock fell 2.6 percent on Thursday after Morgan Stanley called reviews for the new Turing gaming cards disappointing. Analyst Joseph Moore said "as review embargos broke for the new gaming products, performance improvements in older games is not the leap we had initially hoped for."

"We are surprised that the 2080 is only slightly better than the 1080ti, which has been available for over a year and is slightly less expensive," he said. "With higher clock speeds, higher core count, and 40% higher memory bandwidth, we had expected a bigger boost." As a result he expects the adoption of Nvidia's new products to be "slower" and doesn't expect "much upside" from the company's gaming business in its next two financial quarters.

Discussion
Posted by alphaatlas September 20, 2018 12:39 PM (CDT)

Apple is Giving Users a Trust Score

Venture Beat reports that Apple is giving its users "trust scores" based on how they use their devices. The updated privacy policy says that calls and emails will be used to determine the score. An Apple correspondent told Venture Beat that the system is intended to fight iTunes fraud, and that the only data it receives is a numeric score.

"To help identify and prevent fraud, information about how you use your device, including the approximate number of phone calls or emails you send and receive, will be used to compute a device trust score when you attempt a purchase. The submissions are designed so Apple cannot learn the real values on your device. The scores are stored for a fixed time on our servers." This provision is unusual for a few reasons, perhaps the least of which is that Apple TVs don't make phone calls or send emails. As such, it's unclear how Apple computes the device trust score for iTunes purchases made through Apple TVs, but there's other potential "information about how you use your device" that could be scraped and abstracted.

Discussion
Posted by alphaatlas September 20, 2018 12:17 PM (CDT)

Alphacool Eiskoffer Lucky Draw

Hit the HardForum thread to enter for our Alphacool Eiskoffer Lucky Draw! A hard-tubers dream kit.

Posted by Kyle September 20, 2018 11:22 AM (CDT)

John Hancock to Drop Traditional Insurance Policy for Interactive Life Insurance

John Hancock has ceased underwriting traditional life insurance policies in favor of new interactive life insurance policies. Interactive policies will be packaged under the Vitality program which features fitness and health data tracking through wearable Internet of Things (IoT) devices such as smart watches and smartphones. For the time being customers will not be required to log their fitness tracking data, and for those concerned about premium increases can be reassured that there are laws that force the insurance industry to "justify, in actuarial terms, its reasons for any rate increases or policy changes."

Policyholders score premium discounts for hitting exercise targets tracked on wearable devices such as a Fitbit or Apple Watch and get gift cards for retail stores and other perks by logging their workouts and healthy food purchases in an app. In theory, everybody wins, as policyholders are incentivized to adopt healthy habits and insurance companies collect more premiums and pay less in claims if customers live longer.

Discussion
Posted by cageymaru September 20, 2018 11:11 AM (CDT)

CryEngine 5.5 Released

A major update to Crytek's CryEngine was released today, featuring over "1000 fixes, changes, improvements, and features" since the last release. Some highlights include SVO Ray-traced Shadows, a documentation overhaul, terrain system improvements, game platform plugins, a Unity migration guide, and a Flappy Boid development tutorial, which you can see below:

With loads of new and exciting features in this major release, we also need to clarify on a decision we made moving onward to CRYENGINE 5.6 that unfortunately will take something away from the community. We will discontinue support for 32-bit Windows platforms from here on out. This means CRYENGINE 5.5 is the last engine version that you will be able to develop games for 32-bit systems with.

Discussion
Posted by alphaatlas September 20, 2018 11:06 AM (CDT)

Monster Hunter: World Adds Standard PC Mouse Control Option for In-Game Camera

Monster: Hunter World has added standard PC mouse control options for the in-game camera. Initially the only camera control option was to emulate a game controller which made it slow and clunky. Now the game feels much more like a standard PC game as everything is much more crisp and familiar with new mouse option enabled. Has anyone tried modding the game yet? I was thinking of adding the Souvenir's Light Pillar mod to the game as I have issues finding all the monster parts that fall to the ground during an intense fight. Are there other fair and balanced mods out there that a budding hunter should try?

We've implemented an update adding new mouse control options for the in-game camera. The new control type is in line with the control standards for most PC games. To change the controls, open up the in-game Start Menu, go to Options, and select the Controls tab. Here you'll be able to switch between the different mouse control schemes. If you wish to adjust the sensitivity, go to the same Options menu, and select the Camera tab.

Discussion
Posted by cageymaru September 20, 2018 10:25 AM (CDT)

Toshiba Pushes 10Mbps of Quantum Key Distribution Through Fiber

Toshiba achieved a quantum key distribution rate of 10Mbps over optical fiber, beating their own previous record of 1.9Mbps. The system sends a modulated photon to a remote receiver, which then generates a key based on the randomized photon. This setup allegedly makes QKD invulnerable to any known method of attack or interception. Alan Woodward, a UK computer scientist, said that "Toshiba's announcement is notable not so much for the speed achieved, as the fact that it appears to have been done over an extended period over already-installed fibers." Toshiba already announced a system intended to extend the transmission distance from 7km to 500km, by sending photons to both ends of the connection from a central location. Though Toshiba still faces a number of challenges, such as multiplexing the data itself with the key instead of sending it over a separate line, they hope the technology will be ready for commercialization by 2020.

In addition to running these tests, Toshiba and ToMMo operated a wireless sensor network to continuously monitor the installed fiber optic lines using multi-sensor devices incorporating accelerometers and temperature sensors. The aim was to study how the fiber's characteristics change with shifts in the weather and nearby vibrations, and how such changes impact the performance of the high-speed QKD. Such an understanding is crucial when the technology is applied to existing communication installations, especially where the fiber is aerial and exposed to the elements. "The monitoring has confirmed the correlation between the stability of the high-speed QKD system and disturbances to the installed fiber," says Tanizawa. "For example, we found wind-induced vibrations in the fiber affected stability. We are now working on improving the stability of the QKD system."

Discussion
Posted by alphaatlas September 20, 2018 10:13 AM (CDT)

Valve Adds CO-OP Steam Link Streaming and Moderates Reported Posts

The latest Steam Client Beta has some interesting features for gamers with local friends. Valve has added CO-OP Steam Link streaming for multiple devices simultaneously, but the feature requires a high quality 5 GHz WiFi network. Don't worry about purchasing additional controllers for all of your friends as now they can disable the audio and video on their Android phones within the Steam Link app and use them as touch controllers! Also the version of Chromium used in Steam has been updated to 68. Starting on September 25th, Valve is now offering game developers the option to use Valve's moderation team to review posts reported by community members. Valve has reassured developers that they won't be actively moderating their community discussions; only the reported posts and content. Valve says that they have been moderating content such as images, guides, reviews, etc for quite awhile and this is just an extension of that practice. Many developers have been asking for help and Valve has been busy implementing the human power to handle the task. Developers can opt out of the service.

For quite a while now, our moderation team has been reviewing and taking appropriate action on many forms of reported community content across Steam, such as screenshots, artwork, guides, user profiles, community groups, and user reviews. In the past, we've been hesitant to get involved in the moderation of individual game discussions, as we didn't want to step on the toes of game developers that want to have their own style of communication with players and their own set of guidelines for behavior.

Discussion
Posted by cageymaru September 20, 2018 9:34 AM (CDT)