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PCIe SSDs Will Overtake SATA in 2019

A recent report from Digitimes claims that PCIe SSDs could finally overtake SATA SSD shipments in 2019. Unit prices for 512GB PCIe SSDs have supposedly fallen 11% sequentially, down to a price of $55 in Q1 2019, while SATA SSD prices only dropped 9%. The price gap between the different SSDs was around 30% in 2018, and according to the publication's market sources, that gap is only going to shrink as time goes on. Meanwhile, thanks to the rapidly falling prices of NAND flash memory chips, total SSD shipments are expected to rise dramatically. Digitimes expects shipments to increase "20-25%" in 2019, while a separate report claims that changes in enterprise market shipments could be even more dramatic. Relatively low prices for high performance drives with capacities of up to 16TB are apparently tempting many companies away from HDDs. Meanwhile, laptop makers are starting to ship lower-cost devices with SSDs by default, and according to PCPartPicker's latest charts, retail prices for standalone consumer drives have been dropping as well. Overall, it looks like 2019 will be a great year for anyone who's looking for more speedy storage, but the big flash manufacturer's efforts to slow production could stop the tumbling prices by 2020.

Falling average selling prices for consumer Gen 3.0x2 PCIe SSDs fitted in notebooks will accelerate the adoption of such SSDs by OEMs. This, coupled with demand for ever-higher storage capacity and speed to support cloud computing, 5G and autonomous driving applications, will further stimulate market demand for PCIe SSDs and inspire brand vendors to gear up production of such lucrative storage devices and related chips, the sources indicated. For instance, Taiwan-based IC designers Silicon Motion Technology, Phison Electronics, and Silicon Integrated Systems are racing to roll out enhanced version of PCI SSD controller chips, while major brand vendors such as Kingston Technology, Adata Technology, Transcend Information, Seagate and Micron have also listed PCIe SSDs as their mainstream product lines.

Discussion
Posted by alphaatlas March 22, 2019 10:17 AM (CDT)

Vampire: The Masquerade - Bloodlines 2 Is Coming Q1 2020

Paradox Interactive has announced Vampire: The Masquerade - Bloodlines 2 is coming Q1 2020 onto consoles and PC. NVIDIA is the official graphics partner for the sequel to the cult classic and features such as real-time ray tracing and DLSS will be integrated into the game. The creative mind behind the memorable characters of the 2004 game, Brian Mitsoda, has returned as the Lead Narrative Designer for Bloodlines 2. Paradox Interactive has announced that the game will have support well past its launch date as free DLC for new factions. The game will be placed in Seattle's Dark Heart as players live out their vampire fantasies in a city filled with intriguing characters that are shaped by your choices. The combat is melee-focused and your character grows as you progress, but don't forget to uphold the Masquerade and guard your humanity ... or face the consequences.

"When Paradox announced they were acquiring the World of Darkness IP, I immediately started thinking about what it would be like to return to Vampire: The Masquerade. Our aim has been to carry on the signature themes that made Bloodlines unique - particularly its dark tone, atmosphere, and humor - and I think that fans of the original will love what we're doing with Bloodlines 2." - Brian Mitsoda

Discussion
Posted by cageymaru March 22, 2019 9:51 AM (CDT)

CD Projekt Red Reiterates Plan to Release 2 Games by 2021

In post by an official CD PROJEKT Moderator on their forums, the company re-iterated its promise to "release a second AAA game by 2021." The Polish company started teasing Cyberpunk 2077 way back in 2012, and the game still doesn't have a release window, but just what else the company is working on remains a mystery. Its not clear if the studio has been secretly chipping away at this second project for some time, if its somehow derived from Cyberpunk 2077 or The Witcher (which could reduce development time), or if it's simply smaller-scope AAA release, but the developer hasn't divulged any details about it so far.

"As far as the strategy of the CD PROJEKT Capital Group for 2016-2021 is concerned, its plans to release the second AAA game by 2021 remain unchanged. We are currently focusing on the production and promotion of Cyberpunk, so we do not want to comment on further projects. Donata Poplawska"

Discussion
Posted by alphaatlas March 21, 2019 11:26 AM (CDT)

Intel Previews Processors and Graphics Software at GDC 2019

At their GDC 2019 conference, Intel confirmed that they'll launch 9th generation mobile processors in the 2nd quarter of 2019. While 9th generation H-series and Y-series "Ice Lake" parts recently showed up on the EEC website, Intel told PC World that these parts are based on 14nm Coffee Lake Silicon. The company also mentioned that one of their goals with his release is "longer battery life" for gamers and more casual users alike, and they're promoting their Wi-Fi 6 capable AX200 chip and 3D XPoint memory with the new chips Meanwhile, Intel also showed off a new software suite for their modern IGPs and (presumably) their future GPUs. The "Intel Graphics Command Center" is essentially their answer to Nvidia's GeForce Experience and AMD's Game Advisor, as it automatically scans your PC for supported games and applies the optimal settings for your current hardware. An "early access" version of the control panel is available on the Microsoft Store, and oddly enough, it says it was "released" on 11/26/2018. Unlike other app stores, the Microsoft Store doesn't log updates or list old changes, so it was presumably in some kind of closed alpha before being officially launched today.

We asked, you answered. You're tired of our 'old, boring, corporate-looking' Graphics Control Panel. We were too and we designed a completely new one from the ground up! We're incorporating the changes you - the gamers, home theater enthusiasts, professionals, and everyday tinkerers requested. Using a phased approach, we're rolling out something we're proud to share with you: introducing the Intel Graphics Command Center.

Discussion
Posted by alphaatlas March 21, 2019 9:54 AM (CDT)

Intel Shows Off Graphics Card Designs at GDC 2019

Intel reportedly unveiled some "early designs" of their upcoming discrete graphics cards at their GDC 2019 presentation. The graphics card in the first and 2nd slides they showed largely reassembles an Optane 905P SSD with a blower fan and a conspicuously short PCB. While the Xe's specs and performance levels are still unknown, to me, the short PCB suggests that Intel will use some kind of on-package memory with their upcoming GPU, or a relatively narrow GDDR memory bus at the very least. A shot of the back reveals a full backplate, as well as 3 DisplayPort outputs and one HDMI port. Finally, the last slide shows a card with a fan right on top of the graphics chip, which is something I haven't seen on a high-end reference card in some time.

Unfortunately, full specifications are still not yet available for Intel's upcoming graphics card. Real world performance is essentially completely unknown for now. As the year goes on, there is a good chance Intel may share some numbers given how eager the company is to make everyone aware that they have a major new product incoming.

Discussion
Posted by alphaatlas March 21, 2019 8:32 AM (CDT)

AMD Radeon Software Adrenalin 2019 Edition 19.3.3

The AMD Radeon Software Adrenalin 2019 Edition 19.3.3 driver has been released and it adds support for Sekiro: Shadows Die Twice and Generation Zero. Fixed issues include: Rainbow Six Siege may experience intermittent corruption or flickering on some game textures during gameplay. DOTA 2 VR may experience stutter on some HMD devices when using the Vulkan API.

Known Issues: Mouse cursors may disappear or move out of the boundary of the top of a display on AMD Ryzen Mobile Processors with Radeon Vega Graphics. Performance metrics overlay and Radeon WattMan gauges may experience inaccurate fluctuating readings on AMD Radeon VII.

Discussion
Posted by cageymaru March 20, 2019 4:51 PM (CDT)

Nvidia Skips Ampere at GTC 2019

Several news outlets seems to think Nvidia's GTC presentation was relatively longwinded and unexciting this year. The three-hour keynote reportedly featured some software announcements and a low power Jetson board, among other things, but didn't feature the 7nm Ampere GPUs many were expecting. EE Times says that the "unspoken message" at the presentation was that "Nvidia doesn't need to pre-announce a new and faster chip because it owns that software stack and channel today," and the emphasis on CUDA seemed to really drive that point home. However, in one of the more exciting parts of the presentation, Nvidia did highlight the Q2VKPT project we covered earlier this year. Nvidia's CEO seemed quite excited about the introduction of raytracing to Quake II, and they showed off some of the project's gameplay, which you can see below:

Presaging that future, Nvidia's chief scientist, Bill Dally, told reporters about a research project in optical chip-to-chip links. It targets throughput in terabits/second while drawing 2 picojoules/bit/s. In an initial implementation, 32 wavelengths will run at 12.5 Gbits/s each, with a move to 64 wavelengths doubling bandwidth in a follow-up generation. Dally predicted that copper links will start run out of gas as data rates approach 100 Gbits/s, already on many roadmaps for network switches. Progress in more power-efficient laser sources and ring resonators will enable the long-predicted shift, he said. If the future evolves as he believes, bleeding-edge GPUs may continue to skip an appearance at some Nvidia events. Attendees will have to hope that as the interconnects speed up, the keynotes don't get even longer.

Discussion
Posted by alphaatlas March 20, 2019 11:25 AM (CDT)

Samsung Introduces Next Generation HBM2E

At NVIDIA's GPU Technology Conference, Samsung unveiled an even faster version of their HBM2 memory. A stack of "Flashbolt," as they call it, can deliver up to 410 GBps of bandwidth, which they claim is 33% faster than previous offerings, and a single package can hold up to 16GB of memory. Samsung says the new memory is aimed at "supercomputers, graphics systems, and artificial intelligence (AI)" applications, though they didn't mention just what GPUs or accelerators will make use of it in the near future.

"Flashbolt's industry-leading performance will enable enhanced solutions for next-generation data centers, artificial intelligence, machine learning, and graphics applications," said Jinman Han, senior vice president of Memory Product Planning and Application Engineering Team at Samsung Electronics. "We will continue to expand our premium DRAM offering, and improve our 'high-performance, high capacity, and low power' memory segment to meet market demand."

Discussion
Posted by alphaatlas March 20, 2019 9:35 AM (CDT)

Google GDC 2019 Gaming Announcement

Here is the Google GDC gaming announcement.

Gather around as we unveil Google's vision for the future of gaming at #GDC19.

Discussion
Posted by cageymaru March 19, 2019 12:23 PM (CDT)

Apple Launches iMac With Coffee Lake and Vega

Today, Apple updated its iMac lineup with 9th generation Intel processors and AMD Vega graphics. The 21.5 inch iMac now sports up to 6 cores, while the 27 inch iMac gets what's presumably a fully enabled 8-core Coffee Lake die. Apple also says they're they're offering "Radeon Pro Vega graphics" in both the 21.5-inch and 27-inch iMacs. The subtext reveals that the smaller iMac has an optional "Vega 20" graphics card, while the larger one features the long-rumored Radeon Pro Vega 48. It's not clear if we'll ever see desktop gaming versions of these Vega GPUs, but some people have already pointed out that smaller Vega GPUs could cut into sales for the recently-launched RX 590.

Apple revolutionized personal technology with the introduction of the Macintosh in 1984. Today, Apple leads the world in innovation with iPhone, iPad, Mac, Apple Watch and Apple TV. Apple's four software platforms - iOS, macOS, watchOS and tvOS - provide seamless experiences across all Apple devices and empower people with breakthrough services including the App Store, Apple Music, Apple Pay and iCloud. Apple's more than 100,000 employees are dedicated to making the best products on earth, and to leaving the world better than we found it.

Discussion
Posted by alphaatlas March 19, 2019 11:13 AM (CDT)

Not All RTX 2080s are Created Equal

Manufacturers have had some time to stock store shelves and warehouses with Nvidia RTX laptops, but as Techspot pointed out earlier this year, the nomenclature can be very confusing. The laptop "RTX 2080," for example, doesn't have the same performance as the desktop version of RTX 2080, and there are multiple version of the "RTX 2080 Max-Q" with different levels of performance. Hardware Unboxed tested the performance difference between the various versions, which you can see in the video below:
The fact that Nvidia can cram a 545mm^2 GPU into a low-power laptop at all is remarkable, and generally speaking, the RTX chips perform well in their relatively small power envelopes. But as the video points out, be careful if you're in the market for a gaming laptop, as the actual performance level of some RTX GPUs can be difficult to discern. Discussion
Posted by alphaatlas March 19, 2019 10:24 AM (CDT)

All Myspace Data Before 2016 is Gone

Thanks to a "faulty server migration," MySpace has lost all data uploaded to the site before 2016. MySpace users started noticing the problem over a year ago, but tech support staff only recently started acknowledging that users' data may never come back. The Guardian claims "50m tracks from 14 million artists have been lost," and according to one of their articles from last year, the site still has many dedicated users.

Some have questioned how the embattled company, which was purchased by Time Inc in 2016, could make such a blunder. "I'm deeply sceptical this was an accident," wrote the web expert Andy Baio. "Flagrant incompetence may be bad PR, but it still sounds better than, 'We can't be bothered with the effort and cost of migrating and hosting 50m old MP3s.'" Myspace initially claimed the deletion was a temporary error, with customer support staff telling one user: "I have been informed the issue will be fixed." But by July last year it was publicly acknowledging that no such fix was forthcoming.

Discussion
Posted by alphaatlas March 19, 2019 8:39 AM (CDT)