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CD Projekt Red Reiterates Plan to Release 2 Games by 2021

In post by an official CD PROJEKT Moderator on their forums, the company re-iterated its promise to "release a second AAA game by 2021." The Polish company started teasing Cyberpunk 2077 way back in 2012, and the game still doesn't have a release window, but just what else the company is working on remains a mystery. Its not clear if the studio has been secretly chipping away at this second project for some time, if its somehow derived from Cyberpunk 2077 or The Witcher (which could reduce development time), or if it's simply smaller-scope AAA release, but the developer hasn't divulged any details about it so far.

"As far as the strategy of the CD PROJEKT Capital Group for 2016-2021 is concerned, its plans to release the second AAA game by 2021 remain unchanged. We are currently focusing on the production and promotion of Cyberpunk, so we do not want to comment on further projects. Donata Poplawska"

Discussion
Posted by alphaatlas March 21, 2019 11:26 AM (CDT)

Intel Previews Processors and Graphics Software at GDC 2019

At their GDC 2019 conference, Intel confirmed that they'll launch 9th generation mobile processors in the 2nd quarter of 2019. While 9th generation H-series and Y-series "Ice Lake" parts recently showed up on the EEC website, Intel told PC World that these parts are based on 14nm Coffee Lake Silicon. The company also mentioned that one of their goals with his release is "longer battery life" for gamers and more casual users alike, and they're promoting their Wi-Fi 6 capable AX200 chip and 3D XPoint memory with the new chips Meanwhile, Intel also showed off a new software suite for their modern IGPs and (presumably) their future GPUs. The "Intel Graphics Command Center" is essentially their answer to Nvidia's GeForce Experience and AMD's Game Advisor, as it automatically scans your PC for supported games and applies the optimal settings for your current hardware. An "early access" version of the control panel is available on the Microsoft Store, and oddly enough, it says it was "released" on 11/26/2018. Unlike other app stores, the Microsoft Store doesn't log updates or list old changes, so it was presumably in some kind of closed alpha before being officially launched today.

We asked, you answered. You're tired of our 'old, boring, corporate-looking' Graphics Control Panel. We were too and we designed a completely new one from the ground up! We're incorporating the changes you - the gamers, home theater enthusiasts, professionals, and everyday tinkerers requested. Using a phased approach, we're rolling out something we're proud to share with you: introducing the Intel Graphics Command Center.

Discussion
Posted by alphaatlas March 21, 2019 9:54 AM (CDT)

Linux Gaming Across 9 Distros [Review in Progress]

Jason Evangelho of Forbes has started a Linux series where he reviews various Linux distributions (distros) for ease of use and performance in regards to Linux gaming. Jason's series isn't about just running benchmarks as he asks questions that everyday users would need to find out. Where am I going to get up-to-date graphics drivers for my AMD or NVIDIA graphics card? How is the default state of gaming on the Linux distro? Can I get Steam working right out of the box or am I going to have to tweak my system to accomplish this task? The 9 Linux distros that he is going to test in the series includes: Fedora 29 Workstation, Pop!_OS 18.10, Debian 9, Solus 4, Manjaro 18, Linux Mint 19, elementary OS 5, Deepin 15.9, and Ubuntu 18.10. His test system consists of an AMD Ryzen 5 2600, Radeon Sapphire RX 580, Gigabyte G1 Gaming GTX 1080 and more. So far he has tested Fedora 29 Workstation and Pop!_OS 18.10 with Pop!_OS 18.10 easily winning hands down in usability and performance. With the recent announcement that Google is leveraging Linux, Vulkan, first party games, and open-source AMD drivers for games running on its Google Stadia game streaming service; Linux gaming performance may enter into our PC gaming world very soon!

If you're an NVIDIA user, good news: Pop!_OS has a separate installer image for you which automatically installs the proprietary (and far more performant) graphics driver. Again, there's no need to enable alternative software sources or hit the command line. The moment your OS is installed you're ready to start gaming. You'll be using the latest and greatest stable driver, Nvidia 418.43. Radeon gamers have an advantage across several Linux distributions: the open source driver is part of the kernel (and thus ready to use immediately), well maintained and quite performant. This typically means less steps to get up and running with Steam and Steam Proton. One distinct difference between Pop!_OS and Fedora, however, is that Fedora runs with a much newer MESA driver. Specifically, Fedora 29 uses MESA 18.3.4 while Pop uses MESA 18.2.8. The kernel on Pop is also a bit older, but again I noticed no disadvantage on the gaming side save for one: updating your kernel to 5.0 will add Freesync support which is a feature I can't live without. It is quite literally a game-changer.

Discussion
Posted by cageymaru March 20, 2019 12:23 PM (CDT)

HP Announces HP Reverb Virtual Reality Headset: Professional Edition

HP has announced its latest virtual reality headset which is based on Window Mixed Reality (WMR.) The HP Reverb Virtual Reality Headset -- Professional Edition features a 2160 x 2160 panel per eye and 114-degree field of view. It has full Steam VR support and WMR's inside out tracking. The HP Reverb Virtual Reality Headset -- Pro Edition will be available for purchase in late-April for $649 and comes with a 1-year commercial warranty. The HP Reverb Virtual Reality Headset -- Consumer Edition costs $599 and will have a 1-year limited consumer warranty. Pro Edition price includes: HP VR Headset, 3.5m headset cable for desktop and mobile PCs, .6m headset cable for HP Z VR Backpack wearable VR PC (sold separately), 2 motion controllers, cleanable face cushion, 1 DisplayPort to mini-DisplayPort adapter. The consumer edition doesn't include the .6m headset cable or washable fabric face cushion.

"As the commercial VR segment is expected to grow to $34 billion by 2022, customers are seeking lifelike VR viewing to help open doors to new business opportunities in product design, training, and engineering," said Spike Huang, vice president and global lead of VR, HP Inc. "The time for commercial VR is now and adding HP Reverb to our broader virtual reality portfolio is an important step in addressing this growing market." "With more than 2,500 VR experiences available and counting, Windows Mixed Reality continues to serve as the home for cutting-edge innovations that are fundamentally changing the way we work and play," said Alex Kipman, Technical Fellow, Microsoft. "The HP Reverb headset is an amazing example of the type of innovation we are seeing take place as we push forward and bring the next era of computing -- the era of mixed reality - to the masses."

Discussion
Posted by cageymaru March 19, 2019 11:08 PM (CDT)

Halo Insider Program: Sign Up for Early Access to Halo: The Master Chief Collection

While there is still no release date in sight, 343 Industries has announced an early-access program that should not only make the wait for Halo: The Master Chief Collection easier but improve the much-anticipated PC port in the process. Eager Spartans can visit the Halo Waypoint site to sign up for the "Halo Insider Program," which queues them for beta testing on console and PC.

The Halo Insider Program is the new way Halo fans and community members can partner with 343 Industries to improve our games, products, and services. As a Halo Insider, you’ll have the opportunity to regularly provide feedback and insights that help shape and inform current franchise initiatives and the future of Halo. You will also be given exclusive opportunities to participate in public flights of in-progress Halo game releases and provide feedback to the development teams.

Discussion
Posted by Megalith March 17, 2019 5:35 PM (CDT)

A Reminder from AMD: Our Processors Aren't Affected by New "SPOILER" Vulnerability

AMD has published a support article confirming its chips should be immune to "SPOILER," a new CPU vulnerability outlined by computer scientists at Worcester Polytechnic Institute and the University of Lubeck. As explained in their paper, SPOILER takes advantage of "a weakness in the address speculation of Intel’s proprietary implementation of the memory subsystem." This makes it easier for memory attacks such as "Rowhammer" to be carried out, but evidently, only Intel users need worry.

We are aware of the report of a new security exploit called SPOILER which can gain access to partial address information during load operations. We believe that our products are not susceptible to this issue because of our unique processor architecture. The SPOILER exploit can gain access to partial address information above address bit 11 during load operations. We believe that our products are not susceptible to this issue because AMD processors do not use partial address matches above address bit 11 when resolving load conflicts.

Discussion
Posted by Megalith March 17, 2019 4:40 PM (CDT)

Epic's Tim Sweeney Calls Store Exclusives "Procompetitive"

As controversy continues to mount, Tim Sweeney has returned to social media to justify store exclusives and defend the Epic Games Store from accusations it is bribing its way to the top with anti-competitive practices. Sweeney seems to believe the criticism is unfair because there’s nothing stopping Steam and other storefronts from playing his game, pointing out partnerships are a perfectly legit way of doing business. From where he’s standing, exclusives are "procompetitive," in that they compel other stores to differentiate themselves.

I get that you guys don’t like store-exclusive games, but that’s a completely separate, and PROCOMPETITIVE issue, compared to closing down platforms like Windows to monopolize distribution, as iOS does, and as Microsoft was trying to do with UWP and locked-down versions of Windows -- which failed, and whose proponents are now gone and replaced with great leaders like Satya Nadella and Phil Spencer who are driving Windows forward as an open platform!

Discussion
Posted by Megalith March 17, 2019 11:55 AM (CDT)

Microsoft Proves the Critics Right: We're Heading toward a Chrome-Only Web

Chrome’s total dominance of the web is becoming more of a reality by each passing day, and Microsoft, whose Edge browser will soon be powered by Chromium, has become a clear contributor to that dark future: the company has released a new version of Skype for Web, but despite legitimate improvements such as HD video calling and recording, the service will not work on non-Chromium browsers such as Firefox and Safari. Users have managed to sidestep this by changing their user agent, which suggests laziness on Microsoft’s part, or something worse.

There's perhaps also some irony in that the Skype app is built with a framework designed to foster cross-platform development, between devices, desktop, and the Web. For those who can use the Web app, it looks extremely similar to the desktop apps, which also look very similar to the mobile apps. That's because it's built using ReactXP, Microsoft's layer on top of Facebook's React and React Native frameworks. These let you use Web technology to build applications not just for the Web but also the desktop and smartphone platforms.

Discussion
Posted by Megalith March 16, 2019 3:45 PM (CDT)

Intel's 5G Modems Will Allegedly Enter Mass Production in 2020

Ever since unveiling their 5G modems in 2017, Intel has been talking up 5G technology as loudly as they possibly can. However, facing stiff competition from rivals like Qualcomm, Intel more or less acknowledged that that their first generation modem won't be particularly competitive, and recently "made a strategic decision to pull in the launch of this [second generation] modem by half a year to deliver a leading 5G solution." Intel claimed they would introduce the more advanced XMM 8160 modem in the 2nd half of 2019, but Digitimes' industry sources think it won't be ready for mass production until 2020.

Intel is reportedly to begin working on engineering projects that will enable mass-production of 5G modem chips with its collaborative partners in the second quarter of 2019, according to sources from Taiwan's IC backend service providers... Intel is gearing up efforts to compete with Qualcomm, or even MediaTek, for 5G modem chip orders from Apple for its next-generation iPhone devices, the sources noted. However, judging from factors including heterogeneous integration, complexity of 5G modem chip design, and lengthy final test (FT) of relevant chips at packaging-level testing, it seems that Intel is unlikely to enter volume production of 5G modem chips until 2020, indicated the sources. Nevertheless, demand for Intel's modem chips for use in the Phone 8 and even iPhone 7 series will continue in the first half of 2019 as sales of the old-generation iPhones still remain robust, said the sources.

Discussion
Posted by alphaatlas March 15, 2019 9:58 AM (CDT)

Intel Comet Lake Processors Could Pack 10 Cores

A recently updated file in coreboot's Github repository seemingly corroborates previous rumors that claim Intel's upcoming Comet Lake processors could pack up to 10 cores. The "report_platform.c" file contains references to various Comet Lake CPU + Graphics core configurations, including a "CometLake-S (10+2)" config.
The listing also suggests that Intel will launch low power, 6-core U-series parts for laptops, as well as a variety of other 2, 4, 6, and 8 core configs designed to supplement or replace the existing Coffee Lake and Whiskey Lake lineup. Discussion
Posted by alphaatlas March 14, 2019 11:05 AM (CDT)

Samsung Launches 12GB Smartphone Memory Packages

Samsung just announced what it claims to be the world's highest-capacity mobile DRAM package in production. The Korean company's new LPDDR4X modules combine six 16-gigabit, "10nm-class" DRAM ICs into a package that's 1.1 millimeters tall, allowing manufacturers to stuff just as much RAM as the desktop I'm typing this on into razor-thin phones. Samsung also says the module can hit transfer rates of up to 34.1GB per second, and claims that power consumption is only minimally increased in spite of the dramatic capacity boost. Thanks to cageymaru for the tip.

Since introducing 1GB mobile DRAM in 2011, Samsung continues to drive capacity breakthroughs in the mobile DRAM market, moving from 6GB (in 2015) and 8GB (2016) to today's first 12GB LPDDR4X. From its cutting-edge memory line in Pyeongtaek, Korea, Samsung plans to more than triple the supply of its 1y-nm-based 8GB and 12GB mobile DRAM during the second half of 2019 to meet the anticipated high demand.

Discussion
Posted by alphaatlas March 14, 2019 10:43 AM (CDT)

Facebook Acquires Interconnect IP Provider Sonics

Hot on the heels of Nvidia's Mellanox acquisition, EE Times reports that Facebook has acquired Sonics, a Silicon Valley-based IP provider that specializes in on-chip networking and power management. The report initially came from sources claiming "key Sonics executive members are now working for Facebook," but Facebook contacted EE Times shortly after the article went live and confirmed the acquisition. They said "we're rapidly developing new VR and AR products and deepening our technology expertise in silicon is an important step for our 10-year roadmap. We're excited to welcome the remarkable Sonics team and technology to AR/VR at Facebook." However, what's particularly interesting is what Facebook could do with the newly acquired company outside of standalone AR/VR headsets. The publication asked the social media giant if they intended to use Sonic's IP for datacenter chips, and Facebook said "It's too early to rule out anything. But our initial focus will be VR and AR." While that's certainly far from a confirmation, it's not a denial either, and the technology I see on an archived version of Sonic's website and their YouTube Channel seemingly lends itself to high performance datacenter chips. In other words, this could be evidence that Facebook is following in the footsteps of Amazon, and working on their own datacenter hardware to reduce their reliance on 3rd parties.

"It would indicate to me that Facebook is indeed working on its own multicore, and probably heterogeneous, processor," Krewell said. Of course, that's what all the cool cloud players are apparently doing these days, he added. Mike Demler, senior analyst at the Linley Group, however, is the only one who suggested, "Yes, Facebook designs ASICs for its data centers, but they also may develop chips for Oculus VR headsets." Surprising to Krewell, though, is that Facebook bought the company rather than just licensing the technology. Linley has another theory. "If the Facebook team decided to use Sonics IP, and Sonics was running out of money, Facebook could have stepped in to ensure the continuity of its design project." He said this would be similar to what happened in the case of Intel's NetSpeed acquisition deal last year.

Discussion
Posted by alphaatlas March 13, 2019 12:51 PM (CDT)