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Ransomware Encourages Victims to Subscribe to PewDiePie

PewDiePie's battle with Bollywood star T-Series has pushed some of his more enthusiastic fans to extremes. A group of hackers used printers to promote their favorite YouTuber last year, and more recently, they hacked their way into Smart TVs, Chromecasts, and Google Home devices. Now, recent reports claim that new strains of ransomware are encouraging users to subscribe to PewDiePie. The "PewDiePie ransomware" released last year didn't even bother to save encryption keys, which means whatever user data it targeted was gone for good, while a new strain that popped up this January runs in Java to make detection more difficult. However, instead of asking for a ransom, the later program simply offers a link to PewDiePie's subscription page. It claims that public keys will be released if PewDiePie hits 100 million subscribers before T-Series, while the user's data will never see the light of day again if T-Series hits that mark first. ZDNet says the software was "put together as a joke," but still managed to infect a few users, and that the code is now publicly available on GitHub. Thanks to AceGoober for the tip, and check out a demonstration of the ransomware below:

Both ransomware strains show the level of idiocy the competition for YouTube's top spot has reached. While T-Series fans have remained mostly quiet most of this time, a portion of PewDiePie's fans appears to have lost their minds and engaged in media stunts bordering on criminal behavior... The message itself has become a meme, and not in a good way.

Discussion
Posted by alphaatlas March 22, 2019 9:26 AM (CDT)

Intel Previews Processors and Graphics Software at GDC 2019

At their GDC 2019 conference, Intel confirmed that they'll launch 9th generation mobile processors in the 2nd quarter of 2019. While 9th generation H-series and Y-series "Ice Lake" parts recently showed up on the EEC website, Intel told PC World that these parts are based on 14nm Coffee Lake Silicon. The company also mentioned that one of their goals with his release is "longer battery life" for gamers and more casual users alike, and they're promoting their Wi-Fi 6 capable AX200 chip and 3D XPoint memory with the new chips Meanwhile, Intel also showed off a new software suite for their modern IGPs and (presumably) their future GPUs. The "Intel Graphics Command Center" is essentially their answer to Nvidia's GeForce Experience and AMD's Game Advisor, as it automatically scans your PC for supported games and applies the optimal settings for your current hardware. An "early access" version of the control panel is available on the Microsoft Store, and oddly enough, it says it was "released" on 11/26/2018. Unlike other app stores, the Microsoft Store doesn't log updates or list old changes, so it was presumably in some kind of closed alpha before being officially launched today.

We asked, you answered. You're tired of our 'old, boring, corporate-looking' Graphics Control Panel. We were too and we designed a completely new one from the ground up! We're incorporating the changes you - the gamers, home theater enthusiasts, professionals, and everyday tinkerers requested. Using a phased approach, we're rolling out something we're proud to share with you: introducing the Intel Graphics Command Center.

Discussion
Posted by alphaatlas March 21, 2019 9:54 AM (CDT)

AMD Radeon Software Adrenalin 2019 Edition 19.3.3

The AMD Radeon Software Adrenalin 2019 Edition 19.3.3 driver has been released and it adds support for Sekiro: Shadows Die Twice and Generation Zero. Fixed issues include: Rainbow Six Siege may experience intermittent corruption or flickering on some game textures during gameplay. DOTA 2 VR may experience stutter on some HMD devices when using the Vulkan API.

Known Issues: Mouse cursors may disappear or move out of the boundary of the top of a display on AMD Ryzen Mobile Processors with Radeon Vega Graphics. Performance metrics overlay and Radeon WattMan gauges may experience inaccurate fluctuating readings on AMD Radeon VII.

Discussion
Posted by cageymaru March 20, 2019 4:51 PM (CDT)

Anthem Was Bioware's Second Best Launch

Following their trouble with Mass Effect: Andromeda, Bioware has a lot riding on their last big release: Anthem. Recent reports of low physical sales, as well as mixed feedback from the players in the game, suggested that the title might not be doing particularly well. However, a recent report from NPD claims that Anthem was the best selling game of February 2019, and that it was Bioware's 2nd best launch to date, behind only Mass Effect 3. Interestingly, the report also claims that monthly "video games hardware" sales are down about 12% year to year, while software sales are up 15%.

And that doesn't even include Anthem's PC digital sales. More importantly, it doesn't count the people who signed up for EA's Access Origin Premier service for $15 per month. That figure is likely significant since that membership now gets players access to a library of older games as well as Battlefield V and Madden NFL 19.

Discussion
Posted by alphaatlas March 20, 2019 8:41 AM (CDT)

Obsidian Employee is Remaking Star Wars Dark Forces

Jason Lewis, a professional senior environment artist at Obsidian, is reportedly porting the environments of Star Wars Dark Forces to Unreal Engine 4 as a passion project. While port looks significantly better than the 1995 FPS, to say the last, it doesn't feature any shootable enemies yet. If you want to try it out, you should get it while the download link is still up, as Disney has a history of taking down similiar projects (like the KOTOR port to Unreal Engine 4) .

Download the project here before Disney makes it disappear... Thanks so much for watching everyone, and I look forward to seeing you on the battlefield!

Discussion
Posted by alphaatlas March 18, 2019 11:05 AM (CDT)

Microsoft Proves the Critics Right: We're Heading toward a Chrome-Only Web

Chrome’s total dominance of the web is becoming more of a reality by each passing day, and Microsoft, whose Edge browser will soon be powered by Chromium, has become a clear contributor to that dark future: the company has released a new version of Skype for Web, but despite legitimate improvements such as HD video calling and recording, the service will not work on non-Chromium browsers such as Firefox and Safari. Users have managed to sidestep this by changing their user agent, which suggests laziness on Microsoft’s part, or something worse.

There's perhaps also some irony in that the Skype app is built with a framework designed to foster cross-platform development, between devices, desktop, and the Web. For those who can use the Web app, it looks extremely similar to the desktop apps, which also look very similar to the mobile apps. That's because it's built using ReactXP, Microsoft's layer on top of Facebook's React and React Native frameworks. These let you use Web technology to build applications not just for the Web but also the desktop and smartphone platforms.

Discussion
Posted by Megalith March 16, 2019 3:45 PM (CDT)

BioWare Warns Hostile Replies Make Developers Less Likely to Engage

BioWare appears to be fed up with the pessimism surrounding Anthem and the antics of its players: in a lengthy post on r/AnthemTheGame offering insight on the company’s lack of communication, community manager Jesse Anderson admitted that many developers have made a conscious decision not to engage fans and answer their questions due to their increasing negativity, which has hit "an all-time high." Some believe BioWare deserves all the hate they can get for releasing a subpar product, while others are blaming gamers for being "entitled."

"Why would a dev team member take time away from working on the next update to post when they know it’s likely to be met with hostile replies, or they get flamed because [they] can’t answer other questions that players are asking? I don’t mind posting here when things aren’t so nice, but that’s because it’s my job. For the devs it isn’t their job, and I’d like to ask that people remember that when replying to them. When some people say ‘be nice or the devs will stop posting’ it’s 100% true."

Discussion
Posted by Megalith March 16, 2019 12:15 PM (CDT)

Supernova Buys Shadow Warrior Developer

Flying Wild Hog released Shadow Warrior 2 back in 2016, but we haven't heard much from the series' developer since then. However, the studio just announced that they were acquired by an investment firm. Game studios don't always fare well once they're bought out, but Supernova Capital was founded by members of Splash Damage, who worked on Dirty Bomb and the multiplayer components of Batman: Arkham Origins, Doom 3, and multiple Gears of War games. With their newly acquired pile of cash, the developer is opening a brand new studio in Poland, and given how crazy Shadowrun was, I can't wait to see what they come up with next. Thanks to cageymaru for the tip.

Flying Wild Hog is thrilled to announce an opening of a third studio in Rzeszow, Poland. We welcome on board a team of almost 30 veteran developers, who had worked on such titles as: Sniper: Ghost Warrior, Enemy Front, Lords of the Fallen, along with award-winning VR titles. We are sure this tight-knit team will enhance our upcoming projects with hard-earned expertise and fresh perspective. Marcin Kryszpin, Head of the FWH branch in Rzeszow, is excited to join Flying Wild Hog in such a crucial moment: Rzeszow's team built their renown working on dynamic, action-packed projects and we quickly have found a common ground with Hogs, who pride themselves with an unparalleled enthusiasm towards action games. We are sure that what we bring to the table will excite gamers. - he adds.

Discussion
Posted by alphaatlas March 15, 2019 12:26 PM (CDT)

AMD Radeon Software Adrenalin 2019 Edition 19.3.2 Supports DX12 on Windows 7

The AMD Radeon Software Adrenalin 2019 Edition 19.3.2 driver has been released and it is optimized for Tom Clancy's The Division 2 and Sid Meier's Civilization VI: Gathering Storm. AMD Radeon VII owners should see a 4% performance uplift in Sid Meier's Civilization VI: Gathering Storm when compared to the 19.2.3 driver. This driver brings DirectX 12 to Windows 7 for supported game titles. AMD supports more Vulkan extensions in this driver. Fixed issues include: Radeon ReLive for VR may sometimes fail to install during Radeon Software installation. Fan curve may fail to switch to manual mode after the manual toggle is switched when fan curve is still set to default behavior. Changes made in Radeon WattMan settings via Radeon Overlay may sometimes not save or take effect once Radeon Overlay is closed.

Known issues include: Rainbow Six Siege may experience intermittent corruption or flickering on some game textures during gameplay. DOTA2 VR may experience stutter on some HMD devices when using the Vulkan API. Mouse cursors may disappear or move out of the boundary of the top of a display on AMD Ryzen Mobile Processors with Radeon Vega Graphics. Performance metrics overlay and Radeon WattMan gauges may experience inaccurate fluctuating readings on AMD Radeon VII.

Discussion
Posted by cageymaru March 14, 2019 8:41 PM (CDT)

Study Claims 39% of Counter-Strike Servers are Infected With Malware

In spite of the battle royale craze and a more modern sequel, the original Counter-Strike is still a massively popular game. The FPS had nearly 15,000 concurrent players at the time of this writing, and there are still thousands of registered 3rd party servers. However, a recent study from Dr. Web clams that 1,951 CS 1.6 servers, which represents about 39% of the servers they analyzed, are infected with malware. The trojan propagates itself through vulnerabilities within the official Counter Strike client, and is used to promote other CS servers. Unlike previously reported incidents, this exploit requires no conformation on the user's end, and Dr. Web says they "have informed Valve about these and other vulnerabilities of the game, but as of now, there is no data on when the vulnerabilities will be fixed."

Many owners of popular game servers also raise money from players by selling various privileges such as protection against bans, access to weapons, etc. Some server owners advertise themselves independently, while others purchase server promotion services from contractors. Having paid for a service, customers often remain oblivious as to how exactly their servers are advertised. As it turned out, the developer nicknamed, "Belonard", resorted to illegal means of promotion. His server infected the devices of players with a Trojan and used their accounts to promote other game servers. The owner of the malicious server uses the vulnerabilities of the game client and a newly written Trojan as a technical foundation for their business. The Trojan is to infect players' devices and download malware to secure the Trojan in the system and distribute it to devices of other players. For that, they exploit Remote Code Execution (RCE) vulnerabilities, two of which have been found in the official game client and four in the pirated one. Once set up in the system, Trojan.Belonard replaces the list of available game servers in the game client and creates proxies on the infected computer to spread the Trojan. As a rule, proxy servers show a lower ping, so other players will see them at the top of the list. By selecting one of them, a player gets redirected to a malicious server where their computer become infected with Trojan.Belonard.

Discussion
Posted by alphaatlas March 14, 2019 11:36 AM (CDT)

Star Wars Episode 1: Racer Reimagined in Unreal Engine 4

A Star Wars fan has recreated a track from Star Wars Episode 1: Racer in Unreal Engine 4. CG artist Rob Jin worked on the project for around 10 months and even created a trailer for the game. The article has download links for the files.

For those unfamiliar with Star Wars Episode I: Racer, the original was developed and published by LucasArts and released in 1999 on PC, N64, Game Boy Color and eventually Dreamcast. The game was hugely popular - selling over three million copies on the N64 alone - and prompted Sega to create a podracing title in 2000. It's since been recognised for its speed, nifty steering controls, and creating a sense of Star Wars wonder.

Discussion
Posted by cageymaru March 12, 2019 2:46 PM (CDT)

Classic World of Warcraft Content Progression Revealed

For many of us, World of Warcraft (WoW) was the first MMO that appealed to us. As the MMO aged, the classic content was ignored or altered to make it easier to attract new players to the game. After years of complaints, Blizzard Entertainment is bringing back Classic World of Warcraft and Community Manager Kaivax has detailed the 6 phase content patch release schedule. For example, progression in the MMO is based on newer raids superseding older content because more powerful items drop in the new raid. In the post, Blizzard details which raids will be available at the start of Classic WoW.

Currently, based on both your feedback and our own deliberations, we're now planning to increase it to six phases. Our focus is still primarily on player power-progression, but we're also aiming to capture what it felt like to play in a realm community in original WoW. To do that, we're planning to mirror the approach taken by original WoW, with patches paired together. We haven't yet determined exactly when phases 2-6 will occur, and PvP content is notably missing from the list above. That's because we're still evaluating our options regarding PvP rewards, as they also changed over time (both in power and in terms of which PvP reward items were available).

Discussion
Posted by cageymaru March 12, 2019 8:59 AM (CDT)