Articles

404 ERROR: REQUEST COULD NOT BE FOUND

The page that you have requested could not be found at this time. We have provided you a list of related content below or you can use our site search to find the information that you are looking for.

Audeze Mobius Review

Hardware Canucks has reviewed the $400 Audeze Mobius premium 3D gaming headset. The reviewer loved the 3D mode for movies, but didn't see the point in it for gaming. He also noted the decreased sound quality in 3D mode. The 3D tracking would lose the headphone's position and was entirely too slow to react to head movements when it worked. The reviewer didn't think the virtual 7.1 surround mode on the headset was that great, and the short range on the headset's Bluetooth would cause him issues if he walked around the office. The cabling included with the Audeze Mobius was subpar and the microphone quality was lackluster. He did appreciate the immersive sound quality that the planar magnetic headset exhibited when in Hi Rez mode. You can read our review of the Audeze Mobius here.

The Audeze Mobius is supposed to be a gaming headset that will satisfy audiophiles with incredible planar magnetic drivers and 3D positional audio. It has literally every feature but it also costs $400. But if you have the money, this might be the best gaming headset available.

Discussion
Posted by cageymaru March 22, 2019 12:04 PM (CDT)

AMD Confirms Stadia Will Run on Intel CPUs

As one of the world's most pervasive cloud service providers, Google is in a better position to launch a successful game streaming platform than almost anyone. The hardware they choose to use for the launch of their "Stadia" streaming service will undoubtedly influence future game streaming efforts, hence AMD's stock price shot through the roof when Google announced they were using AMD GPUs. However, PCGamesN writer Dave James noticed that Google was conspicuously silent when it came to Stadia's CPUs. They were happy to share clock speeds, cache numbers and the fact that they're using "custom" x86 chips, but they refused to confirm the vendor of the platform's CPU. Eventually, AMD reached out and said that "the Stadia platform is using custom AMD Radeon datacentre GPUs, not AMD CPUs." Barring any surprise announcements from VIA, that more or less confirms that Stadia will run on some sort of Intel CPU platform, but just why Google refused to mention Chipzilla by name remains a mystery. The author suggested that Intel might not want to associate themself with what might be a "doomed" venture. Maybe Google plans to switch to EPYC CPUs or an unannounced Intel server platform sometime in the future, or maybe they just don't think it's particularly relevant. Whatever the reason may be, I also find the omission to be curious, and look forward to seeing what happens with Stadia's hardware in the future.

A switch to AMD's EPYC processors has been mooted as a potential future step for Stadia, and Google's Phil Harrison told us himself that "we're just talking about Gen 1 at the moment, but there will be iterations on that technology over time," so there is some potential for a changing of the processor guard either before or after launch. Whatever the truth of the matter is I still find it beyond strange that no-one involved is talking about the Intel CPUs being used for Google Stadia, even if they're not necessarily doing anything that special with regards the innovative streaming service. Certainly the multi-GPU features on offer with the Radeon graphics cards warranted mention, but just a note on the specs slide alone could have still done good things for Intel.

Discussion
Posted by alphaatlas March 22, 2019 11:20 AM (CDT)

Facebook Employees Had Access to Millions of User Passwords Stored in Plain Text

In a new blog post entitled "Keeping Passwords Secure" Facebook VP Engineering, Security and Privacy Pedro Canahuati explains how the social media giant accidentally stored Facebook user's passwords on internal data storage systems in plain text. Pedro explains how "these passwords were never visible to anyone outside of Facebook and we have found no evidence to date that anyone internally abused or improperly accessed them. We estimate that we will notify hundreds of millions of Facebook Lite users, tens of millions of other Facebook users, and tens of thousands of Instagram users." To keep your account safe, Facebook suggests changing your Facebook and Instagram passwords, pick strong passwords, use a password manager, and enable a security key or two-factor authentication. In recent months, Facebook has vowed to clean up its act as it has been accused of sharing user data, one click account takeover bugs, paying minors to harvest their data without parental consent, had its enterprise certificate revoked by Apple, access token hack, Cambridge Analytica, and many more fines and hacks. I would suggest picking a password so long and complex that Facebook employees would get tired from writing it down.

As part of a routine security review in January, we found that some user passwords were being stored in a readable format within our internal data storage systems. This caught our attention because our login systems are designed to mask passwords using techniques that make them unreadable. We have fixed these issues and as a precaution we will be notifying everyone whose passwords we have found were stored in this way.

Discussion
Posted by cageymaru March 21, 2019 1:17 PM (CDT)

Health Apps Sell User Data

A recent study from the BMJ found that many popular health apps share more data with advertisers than they probably should. The researchers analyzed 24 Android apps with scripts that simulate real world usage, and found that 19 of them shared potentially sensitive user data (PDF Warning) with 55 "unique entities." 14 of the apps transmitted the data over an unencrypted connection. The researchers stressed that the entities collecting the data not only have the ability to aggregate it with user information from other sources, but that they turn around and sell this information to other 3rd parties, which represents a huge potential privacy violation.

Sharing of user data is routine, yet far from transparent. Clinicians should be conscious of privacy risks in their own use of apps and, when recommending apps, explain the potential for loss of privacy as part of informed consent. Privacy regulation should emphasise the accountabilities of those who control and process user data. Developers should disclose all data sharing practices and allow users to choose precisely what data are shared and with whom.

Discussion
Posted by alphaatlas March 21, 2019 10:34 AM (CDT)

Epic Games Announces More Exclusives and Features

At its "State of Unreal" session at GDC 2019, Epic Games announced multiple new games coming to the Epic Games store. Some of the new exclusives include The Outer Worlds, Control, Industries of Titan, Beyond: Two Souls, Detroit: Become Human, Heavy Rain and many more titles. Humble Bundle has been chosen as a distribution partner for the Epic Games store which will allow it to sell Epic Games keys which will be redeemable on the Epic Games store. Epic will receive no revenue share from the sale of those games purchased through the Humble Store. Customers can link their Humble Store accounts to the Epic Games store for direct purchasing. Coming soon to early access in Unreal Engine 4.23 is Chaos; Unreal Engine's new high-performance physics and destruction system. Expect developers to create cinematic-quality visuals in real time with massive-scale levels of destruction. Epic Online Services provides a single SDK that works across any platform, game engine and store to help developers give their players a unified, cross-platform social experience. The library of tools include cloud storage, voice communications, matchmaking and more. Epic MegaGrants is a new $100,000,000 assistance fund for those people and companies doing outstanding work with Unreal Engine or enhancing open-source capabilities for the 3D graphics community. Ray tracing, Microsoft Hololens streaming support, Google Stadia support and more were discussed during the opening session.

"Our success is inextricably linked to developer success, and that ethos guides everything we do," said Sweeney. "From our free Online Services and Epic MegaGrants to new Unreal Engine features, our goal is to help developers, and to equip them to give players even better experiences."

Discussion
Posted by cageymaru March 20, 2019 3:24 PM (CDT)

Facebook Unveils the Oculus Rift S

At GDC, Facebook unveiled their next PC virtual reality headset. Among other things, the Oculus Rift S features a "higher pixel density" and "improved optics," but doesn't divulge many technical details. According to UploadVR, the new headset now uses a single 2560x1440 LCD instead of dual PenTile 2160x1200 OLED displays. And instead of requiring external sensors, the new Rift uses built-in cameras for tracking. It also features "enhanced" comfort, integrated audio, a better passthrough feature to keep you from bumping into walls, as well as compatibility with the same game library as the previous Rift, along with the same hardware requirements. Facebook says that the Rift S is launching in Spring 2019 for $399 USD.

Oculus Rift S is our most advanced PC-powered headset. Take on VR's best games with improved resolution and comfortable new design. No external sensors. No complicated set up. Just hands-on action and interaction. Step into the game and the future of PC VR. Coming Spring 2019.

Discussion
Posted by alphaatlas March 20, 2019 10:47 AM (CDT)

Microsoft Criticizes FCC Broadband Report

According to a recently spotted FCC report, Microsoft thinks that the government is a little generous when it comes to their analysis of broadband availability. Based on their own analysis, some areas that supposedly have access to speeds of over 25 Mbps really don't have much access at all, and they suggest that the FCC should draw on a "broader array of data" in the future. Microsoft told MediaPost "This draft report simply doesn't reflect the state of things on the ground," and that "The agency is badly in need of better data and a more honest assessment of the state of broadband deployment."

"In some areas the Commission's broadband availability data suggests that Internet service providers ... have reported significant broadband availability (25 Mbps down/3 Mbps up) while Microsoft's usage data indicates that only a small percentage of consumers actually access the Internet at broadband speeds in those areas..." Microsoft weighed in with its concerns several days after advocacy group Free Press said the draft report was partially based on faulty data provided by the internet service provider BarrierFree. That company erroneously reported in a December 2017 filing that it offered fiber-to-the-home and fixed wireless service at speeds of nearly 1 GB to Census blocks containing almost 62 million people, according to Free Press. The incorrect information resulted in "a massive over-statement of the change in broadband deployment at the national level during 2017," Free Press told the FCC.

Discussion
Posted by alphaatlas March 20, 2019 10:03 AM (CDT)

Real-Time Ray Tracing Support Comes to GeForce GTX GPUs and Game Engines

NVIDIA has announced that real-time ray tracing support is coming to GeForce GTX GPUs. This driver is scheduled to launch in April. GeForce GTX GPUs will execute ray traced effects on shader cores and support is extended to both Microsoft DXR and Vulkan APIs. NVIDIA reminds consumers that its GeForce RTX lineup of cards has dedicated ray tracing cores built directly into the GPU which deliver the ultimate ray tracing experience. GeForce RTX GPUs provide up to 2-3x faster ray tracing performance with a more visually immersive gaming environment than GPUs without dedicated ray tracing cores. NVIDIA GameWorks RTX is a comprehensive set of tools and rendering techniques that help game developers add ray tracing to games. Unreal Engine and Unity have announced that integrated real-time ray tracing support is being built into their engines.

Real-time ray tracing support from other first-party AAA game engines includes DICE/EA's Frostbite Engine, Remedy Entertainment's Northlight Engine and engines from Crystal Dynamics, Kingsoft, Netease and others. Quake II RTX -- uses ray tracing for all of the lighting in the game in a unified lighting algorithm called path tracing. The classic Quake II game was modified in the open source community to support ray tracing and NVIDIA's engineering team further enhanced it with improved graphics and physics. Quake II RTX is the first ray-traced game using NVIDIA VKRay, a Vulkan extension that allows any developer using Vulkan to add ray-traced effects to their games.

Discussion
Posted by cageymaru March 18, 2019 10:09 PM (CDT)

JPMorgan Chase Uses AI Powered Video Game as a Recruitment Tool

Recent reports claim that JPMorgan Chase are trialing "neuroscience-based video games" from pymetrics as a intern recruiting tool. The games supposedly assess applicants' "social, cognitive and behavioral features, such as attention, memory and altruism," and attempt to identify what job the applicant might be best suited for. But, unlike Amazon's "biased" AI recruiting tool, pymetrics says their "Netflix-like recommendation algorithm" is fair and accurate. As the report mentions, it appears that companies are getting more comfortable with the use of machine learning powered recruitment tools, in spite of the potential pitfalls associated with their use.

Large firms have been increasingly turning to technology to make recruitment and other human resources processes more fair. Systems also include applications that scan performance reviews for unconscious bias or that monitor job ads for phrases that might dissuade a certain demographic from applying ."Our re-imagining of how we hire is part of a broader objective at the firm where we are asking ourselves: 'Can we better meet our diversity goals by broadening the pool of candidates we are considering?'," Mitro said. JPMorgan's pilot will continue with applicants for 2020 internships in the United States, he added, noting that this technology would only be one step of the selection process.

Discussion
Posted by alphaatlas March 18, 2019 10:00 AM (CDT)

Toyota Has a Curious Justification for Not Selling Any EVs

Toyota is one the biggest automakers, but it doesn’t sell a single fully electric vehicle in the United States. Why is that? According to vice president of research and development for Europe Gerald Killmann, it has all to do with battery production -- or the lack thereof. Toyota’s manageable supply can only allow for either 28,000 EVs or 1.5 million hybrid cars, and they’ve chosen the latter for being the more environmentally sound choice. Critics say the automaker is making excuses for terrible business decisions that have forced it to the back of the EV race.

...the calculation seems to assume that for every hybrid sold, a fully gasoline-powered car would be taken off the road. In reality, many Toyota hybrid buyers are replacing a Toyota hybrid. And, based on Toyota’s own revelation that they are losing Prius drivers to Tesla, it stands to reason that many Toyota hybrid drivers would jump at the opportunity to transition to an all-electric Toyota. Ultimately, Toyota's strategic decision to invest in gasoline-electric hybrids and bet on fuel cells in the long term is the reason that it isn't currently producing any electric cars.

Discussion
Posted by Megalith March 17, 2019 3:45 PM (CDT)

Get Ready for Targeted Ads on Your Smart TV

Disney, Comcast, NBCUniversal, and other top media companies have teamed up with VIZIO for a new standard that will bring targeted ads to television viewers. VIZIO, which recently lost $2.2 million after being caught tracking and selling viewing data using software on its Smart TVs, claims targeted ads, which are "relevant" to the household, will "drastically enhance" the viewing experience.

The companies are calling themselves a consortium, and they've dubbed this "Project OAR," or Open Addressable Ready. Once developed, the new, open standard will make it possible for all connected TV companies to sell targeted ads in scheduled and on-demand programs. While this will theoretically make ads more successful and therefore more valuable, it also means viewers' data will be shared with third parties. That raises the usual data privacy concerns.

Discussion
Posted by Megalith March 17, 2019 2:45 PM (CDT)

Epic's Tim Sweeney Calls Store Exclusives "Procompetitive"

As controversy continues to mount, Tim Sweeney has returned to social media to justify store exclusives and defend the Epic Games Store from accusations it is bribing its way to the top with anti-competitive practices. Sweeney seems to believe the criticism is unfair because there’s nothing stopping Steam and other storefronts from playing his game, pointing out partnerships are a perfectly legit way of doing business. From where he’s standing, exclusives are "procompetitive," in that they compel other stores to differentiate themselves.

I get that you guys don’t like store-exclusive games, but that’s a completely separate, and PROCOMPETITIVE issue, compared to closing down platforms like Windows to monopolize distribution, as iOS does, and as Microsoft was trying to do with UWP and locked-down versions of Windows -- which failed, and whose proponents are now gone and replaced with great leaders like Satya Nadella and Phil Spencer who are driving Windows forward as an open platform!

Discussion
Posted by Megalith March 17, 2019 11:55 AM (CDT)