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The Final Bottom Line

We have written thousands of "The Bottom Lines" over the last couple of decades, but this is truly the last one. What I wrote in my "Goodbye HardOCP - Hello Intel" statement is not a cruel April Fool's Day joke. Tomorrow is my first day working for Intel...promise. I wanted to take a moment to say thanks to all you guys. The simple fact is that without YOU, there would not be 20 years of HardOCP history to sit around and reminisce about, but make no mistake it is the readers that made HardOCP what it is. We have long tried to gauge what you wanted to read about, and how you wanted that delivered, then we tried our best to fulfill that desire. During the last 20 years, there is no doubt that there were times that we stumbled along the way, but I always tried to learn from our shortcomings to make us better on the other side. And again, it was the readers that held our feet to the fire and made us get better at producing content that you wanted to read. The readers made HardOCP what it was. Many thanks to a long list of editors and hardware enthusiast that I have worked with here at HardOCP. While I am not going to list them all, Brent Justice, Paul Johnson, Dan Dobrowloski, and Cliff Murphy (our backend admin) have been with me the longest and truly made HardOCP better. Many thanks gentlemen! While HardOCP will no longer be publishing, the HardForum will still be going strong. I will still be part of that community and you will see me active there, so I will not be hard to find. You will also be seeing me all over the country very soon, hopefully close to your backyard, and if you get the chance, please swing by so we can talk Intel tech. If you want to keep tabs on what is going on with me, give my Twitter account a follow @KyleBennett. Ongoing Discussion
Posted by Kyle March 31, 2019 8:23 PM (CDT)

Signing out One Last Time

Today is the last day that I'll be doing the news on Hardocp and I just wanted to tell everyone that it was an honor to be allowed into your workplaces and homes through a few humbly written articles. I hope that my writings brought a little joy and happiness to my friends here; yes, I consider us all friends. I was taught by my parents to show love to others by sharing and I hope my articles entertained the Hardocp audience. The questions, answers, and lively debate that they generated certainly entertained me. Thank you @Kyle_Bennett and the [H]ardocp family for giving me a chance. Thank you, KG Discussion
Posted by cageymaru March 22, 2019 6:32 PM (CDT)

Micron Cuts DRAM and NAND Flash Output as ASP Falters

Micron has revealed plans to cut production of its DRAM and NAND flash products by 5% to combat its average selling price (ASP) falling by 20% in the quarter ended February 28, 2019. Oversupply in both sectors led to the sharp fall in pricing and was "worse-than-expected DRAM and NAND pricing." Micron DRAM revenues experienced a "decrease 30% sequentially and 28% from a year earlier to account for 64% of its total revenues in the second quarter of its fiscal 2019." Micron's NAND revenue slid "18% sequentially and 2% on year to account for 30% of company revenues in the fiscal second-quarter 2019. ASPs went down about 25% from the first quarter." Micron expects revenues to drop another 17% in fiscal Q3 2019. Micron bought back 21 million shares of its common stock. Thanks @workshop35 !

Looking into the fiscal third-quarter 2019, Micron expects revenues to register another sequential drop of about 17% to US$4.6-5 billion, with gross margin sliding to 37-40% from 50% in the prior quarter. "Micron continues to execute well across a range of product, operational and financial initiatives against the backdrop of a challenging market environment," said Micron president and CEO Sanjay Mehrotra. "These initiatives and our focus on high-value solutions, cost competitiveness and innovation will enable us to emerge even stronger as the market environment improves."

Discussion
Posted by cageymaru March 22, 2019 5:16 PM (CDT)

Irdeto Launches Denuvo Anti Cheat

Denuvo's DRM software is extensively used throughout the AAA gaming industry, but it's also been the focus of several recent controversies. Some have accused it of degrading performance in the games that implement it, while others claim it barely puts a dent in the piracy of more popular titles. But at GDC 2019, Irdeto, the company behind Denuvo, officially launched an "Anti-Cheat solution to protect against cheating in video games and esports." They claim it combines game agnostic machine learning algorithms with "the latest hardware security features offered by Intel and AMD" for maximum effectiveness. All that sounds relatively hardware intensive to me, but Denuvo claims their technology has "no impact on the gameplay experience and its non-intrusive reporting methodology ensures the developer's workflow is never impacted." Denuvo didn't mention any specific customers in the press release or their product datasheets, but they did publish a cheesy video ahead of the launch, which you can see below:

Unlike other products, Denuvo Anti-Cheat operates on the binary, not the source code and integrates directly into the product build process. It also does not interfere with debuggers, instrumentation tools, or profilers and it does not require APIs or SDKs. This means fewer tools for the build engineers to manage and for developers to install.

Discussion
Posted by alphaatlas March 22, 2019 12:03 PM (CDT)

PlayStation Introduces State of Play Broadcast

Last year, Sony dropped out of E3 for fairly nebulous reasons, and canceled their annual Playstation Experience event. The announcement left many wondering what Sony would replace the events with, and today, it seems that the company took some notes from their competition. Mirroring the periodic Nintendo Direct streams and Microsoft's Inside Xbox broadcasts, Sony will debut their "State of Play" broadcast on Monday, March 25, at 4:00 PM Central Time. Thanks to cageymaru for the tip.

State of Play will give you updates and announcements from the world of PlayStation. Our first episode will showcase upcoming PS4 and PS VR software, including new trailers, new game announcements and new gameplay footage. You can watch live on Twitch, YouTube, Twitter or Facebook worldwide, and we'll be offering up the VOD edition shortly after the episode airs. And this is just the beginning! State of Play will return throughout the year with more updates and announcements. See you Monday!

Discussion
Posted by alphaatlas March 22, 2019 10:38 AM (CDT)

Vampire: The Masquerade - Bloodlines 2 Is Coming Q1 2020

Paradox Interactive has announced Vampire: The Masquerade - Bloodlines 2 is coming Q1 2020 onto consoles and PC. NVIDIA is the official graphics partner for the sequel to the cult classic and features such as real-time ray tracing and DLSS will be integrated into the game. The creative mind behind the memorable characters of the 2004 game, Brian Mitsoda, has returned as the Lead Narrative Designer for Bloodlines 2. Paradox Interactive has announced that the game will have support well past its launch date as free DLC for new factions. The game will be placed in Seattle's Dark Heart as players live out their vampire fantasies in a city filled with intriguing characters that are shaped by your choices. The combat is melee-focused and your character grows as you progress, but don't forget to uphold the Masquerade and guard your humanity ... or face the consequences.

"When Paradox announced they were acquiring the World of Darkness IP, I immediately started thinking about what it would be like to return to Vampire: The Masquerade. Our aim has been to carry on the signature themes that made Bloodlines unique - particularly its dark tone, atmosphere, and humor - and I think that fans of the original will love what we're doing with Bloodlines 2." - Brian Mitsoda

Discussion
Posted by cageymaru March 22, 2019 9:51 AM (CDT)

Ransomware Encourages Victims to Subscribe to PewDiePie

PewDiePie's battle with Bollywood star T-Series has pushed some of his more enthusiastic fans to extremes. A group of hackers used printers to promote their favorite YouTuber last year, and more recently, they hacked their way into Smart TVs, Chromecasts, and Google Home devices. Now, recent reports claim that new strains of ransomware are encouraging users to subscribe to PewDiePie. The "PewDiePie ransomware" released last year didn't even bother to save encryption keys, which means whatever user data it targeted was gone for good, while a new strain that popped up this January runs in Java to make detection more difficult. However, instead of asking for a ransom, the later program simply offers a link to PewDiePie's subscription page. It claims that public keys will be released if PewDiePie hits 100 million subscribers before T-Series, while the user's data will never see the light of day again if T-Series hits that mark first. ZDNet says the software was "put together as a joke," but still managed to infect a few users, and that the code is now publicly available on GitHub. Thanks to AceGoober for the tip, and check out a demonstration of the ransomware below:

Both ransomware strains show the level of idiocy the competition for YouTube's top spot has reached. While T-Series fans have remained mostly quiet most of this time, a portion of PewDiePie's fans appears to have lost their minds and engaged in media stunts bordering on criminal behavior... The message itself has become a meme, and not in a good way.

Discussion
Posted by alphaatlas March 22, 2019 9:26 AM (CDT)

Nvidia Releases "Creator Ready" RTX Drivers

Earlier this week, Nvidia rolled out a set of "creator ready" drivers that are compatible with consumer GPUs, but optimized for professional applications. This level of support is typically reserved for drivers that only work with pricey Quadro GPUs, but Nvidia says they've conducted "exhaustive multi-app testing" in programs like Adobe Premiere and After Effects. Support for this driver goes all the way back to Pascal cards, and extends to Nvidia's more affordable offerings like the GTX 1050 and the more recent 1660. Perhaps even more interestingly, Nvidia claims they've worked with a number of software vendors to leverage the raytracing and machine-learning muscle their RTX cards offer. Autodesk Arnold and Unreal Engine 4, for example, now support RTX accelerated rendering, and Redcine-X Pro seemingly uses Turing's updated video processing block to decode 8K video without taxing the CPU. Meanwhile, Lightroom uses "an extensively trained convolutional neural network to provide state-of-the-art image enhancing for RAW photographs." While I haven't tested Lightroom's new features myself, in my experience, neural networks can perform small miracles when processing images. Nvidia also claims the new driver features significant performance improvements in Photoshop, Premiere, Blender Cycles, and Cinema 4D.

"Creators are constantly faced with tight deadlines and depend on having the latest hardware and creative tools to complete their projects on time, without compromising quality," said Eric Bourque, senior software development manager at Autodesk. "We're excited that NVIDIA is introducing a Creator Ready Driver program because it will bring Arnold users an even higher level of support, helping them bring their creative visions to life faster and more efficiently." The first Creator Ready Driver is now available from NVIDIA.com or GeForce Experience. From GeForce Experience, you can switch between Game Ready and Creator Ready Drivers at any time by clicking the menu (three vertical dots in the top right corner). Creator Ready Drivers are supported for Turing-based GeForce RTX, GTX and TITAN GPUs, Volta-based TITAN V, Pascal-based GeForce GTX and TITAN GPUs, and all modern Quadro GPUs.

Discussion
Posted by alphaatlas March 22, 2019 8:57 AM (CDT)

Sound BlasterX G6 Review

Audio Science Review has tested the Sound BlasterX G6 and found it to be surprisingly good for a budget device in a feature-filled package. During DAC testing it was discovered that the device's SINAD would rocket up to 112 dB if the level was dialed down by 2 dBFS (digitally.) Linearity was spot on but intermodulation distortion was a concern. Amirm discovered that dialing down the device by 2dBFS fixed the issue. He speculated that "The G6 is USB powered and likely doesn't have enough capacitance in its DC input to ride out the lasting peaks at low frequencies." The headphone amplifier measured great, and the output was decent but "there is no sensation of infinite power and you would be operating near or at max volume" when using the amp with a pair of Sennheiser HD-650 headphones. The last issue that irritated him was the lack of a properly working ASIO driver on Creative's website. He really liked the Sound BlasterX G6 and the review is full of charts and measurements conducted with a $28,300 Audio Precision APx555.

ADC Audio Measurements I was pleased that feeding the G6 2 volt, resulted in 0 dBFS showing no overflow. Performance though is not all that great with SINAD in the high 70s. We have lots of distortion components together with mains leakage. Compared to high-end products, we are short some 40 dB! Definitely not splitting hairs here.

Discussion
Posted by cageymaru March 21, 2019 7:32 PM (CDT)

Monster Hunter: World to Receive a 40GB High Resolution Texture Pack DLC

Capcom has announced Monster Hunter: World will receive a 40GB High Resolution Texture Pack DLC. The High Resolution Texture Pack will require 8GB of graphics memory (VRAM) and is free. Earlier this month, Capcom acknowledged that the PC is the 2nd most popular platform for Monster Hunter: World. Capcom's spokesperson was happy that the PC version of the game had broadened its appeal to users in Europe. Capcom has more expansions and content coming for the action game.

"We have announced Monster Hunter World Iceborne and will have more news to share in the future. Given the success of Monster Hunter World, it will be a key project for us," he said. "There is also more to come that I'm not allowed to discuss yet, if you want another interview with me on behalf of Capcom in the future."

Discussion
Posted by cageymaru March 21, 2019 3:46 PM (CDT)

Facebook Employees Had Access to Millions of User Passwords Stored in Plain Text

In a new blog post entitled "Keeping Passwords Secure" Facebook VP Engineering, Security and Privacy Pedro Canahuati explains how the social media giant accidentally stored Facebook user's passwords on internal data storage systems in plain text. Pedro explains how "these passwords were never visible to anyone outside of Facebook and we have found no evidence to date that anyone internally abused or improperly accessed them. We estimate that we will notify hundreds of millions of Facebook Lite users, tens of millions of other Facebook users, and tens of thousands of Instagram users." To keep your account safe, Facebook suggests changing your Facebook and Instagram passwords, pick strong passwords, use a password manager, and enable a security key or two-factor authentication. In recent months, Facebook has vowed to clean up its act as it has been accused of sharing user data, one click account takeover bugs, paying minors to harvest their data without parental consent, had its enterprise certificate revoked by Apple, access token hack, Cambridge Analytica, and many more fines and hacks. I would suggest picking a password so long and complex that Facebook employees would get tired from writing it down.

As part of a routine security review in January, we found that some user passwords were being stored in a readable format within our internal data storage systems. This caught our attention because our login systems are designed to mask passwords using techniques that make them unreadable. We have fixed these issues and as a precaution we will be notifying everyone whose passwords we have found were stored in this way.

Discussion
Posted by cageymaru March 21, 2019 1:17 PM (CDT)

CD Projekt Red Reiterates Plan to Release 2 Games by 2021

In post by an official CD PROJEKT Moderator on their forums, the company re-iterated its promise to "release a second AAA game by 2021." The Polish company started teasing Cyberpunk 2077 way back in 2012, and the game still doesn't have a release window, but just what else the company is working on remains a mystery. Its not clear if the studio has been secretly chipping away at this second project for some time, if its somehow derived from Cyberpunk 2077 or The Witcher (which could reduce development time), or if it's simply smaller-scope AAA release, but the developer hasn't divulged any details about it so far.

"As far as the strategy of the CD PROJEKT Capital Group for 2016-2021 is concerned, its plans to release the second AAA game by 2021 remain unchanged. We are currently focusing on the production and promotion of Cyberpunk, so we do not want to comment on further projects. Donata Poplawska"

Discussion
Posted by alphaatlas March 21, 2019 11:26 AM (CDT)