The page that you have requested could not be found at this time. We have provided you a list of related content below or you can use our site search to find the information that you are looking for.

Goodbye HardOCP - Hello Intel

We have some big changes happening here at HardOCP. Kyle Bennett will be taking on new challenges very soon with Intel working as its Director of Enthusiast Engagement.
Posted by Kyle March 19, 2019 6:30 AM (CDT)

Real-Time Ray Tracing Support Comes to GeForce GTX GPUs and Game Engines

NVIDIA has announced that real-time ray tracing support is coming to GeForce GTX GPUs. This driver is scheduled to launch in April. GeForce GTX GPUs will execute ray traced effects on shader cores and support is extended to both Microsoft DXR and Vulkan APIs. NVIDIA reminds consumers that its GeForce RTX lineup of cards has dedicated ray tracing cores built directly into the GPU which deliver the ultimate ray tracing experience. GeForce RTX GPUs provide up to 2-3x faster ray tracing performance with a more visually immersive gaming environment than GPUs without dedicated ray tracing cores. NVIDIA GameWorks RTX is a comprehensive set of tools and rendering techniques that help game developers add ray tracing to games. Unreal Engine and Unity have announced that integrated real-time ray tracing support is being built into their engines.

Real-time ray tracing support from other first-party AAA game engines includes DICE/EA's Frostbite Engine, Remedy Entertainment's Northlight Engine and engines from Crystal Dynamics, Kingsoft, Netease and others. Quake II RTX -- uses ray tracing for all of the lighting in the game in a unified lighting algorithm called path tracing. The classic Quake II game was modified in the open source community to support ray tracing and NVIDIA's engineering team further enhanced it with improved graphics and physics. Quake II RTX is the first ray-traced game using NVIDIA VKRay, a Vulkan extension that allows any developer using Vulkan to add ray-traced effects to their games.

Posted by cageymaru March 18, 2019 10:09 PM (CDT)

Alphacool Announces Eisblock GPX-A Plexi Light Cooler for AMD Radeon VII

Alphacool has announced the release of its Eisblock GPX Plexi Light cooler for the AMD Radeon VII. The cooling block is made of solid copper and is completely nickel-plated. The clear Plexiglas allows owners to view the mesmerizing water flow. The water flow actively cools not only the GPU, but all the important components of the graphics card including the voltage converters, the V-Ram and other components that generate heat. A backplate is included with the cooler that protects the back of the card and contributes to the cooling performance. Strategically positioned heat conducting pads dissipate heat via the backplate. The connection terminal is unique within the industry as Alphacool doesn't rely on using Plexiglas. Instead, Alphacool uses a much harder, more resistant, transparent nylon to protect against stress cracks caused by over-tightened connections. An alternative terminal that allows for vertical mounting is included for free within the box. Alphacool is particularly proud of its patented locking screws that do not protrude and are flush with the terminal. An addressable digital RGB LED strip spans the entire width of the cooler. Each LED be controlled individually to create beautiful and unique effects and is compatible with various motherboard headers. The manual shows the installation process.

The Eisblock GPX Plexi Light cooler is a beautiful and an outstanding performing waterblock which will certainly give you a lot of pleasure. Since Alphacool also offers various custom designs, please check the following link to find the right one for your graphics card:

Posted by cageymaru March 14, 2019 3:59 PM (CDT)

Shenmue III: Ryo and Master Trailer

Ys Net released the Shenmue III: Ryo and Master Trailer at MAGIC 2019. Shenmue III launches on August 27th for PlayStation 4 and PC.

The brainchild of award-winning game director, Yu Suzuki, Shenmue is commonly known as one of the most ambitious game projects in history, which captured the imagination of players from around the world. Shenmue established the open-world format for action RPG games. An awe-inspiring world with an immersive story, featuring cinematic sequences, a realistic fighting system, and entertaining mini-games, Shenmue garnered acclaim and adoration all over the world.

Posted by cageymaru March 12, 2019 6:08 PM (CDT)

NVIDIA Ending Driver Support for 3D Vision, Mobile Kepler-Series GeForce GPUs

NVIDIA has published two new support entries revealing the fate of its 3D Vision technology and Kepler notebook GPUs. After Release 418 in April 2019, GeForce Game Ready Drivers will no longer support NVIDIA 3D Vision. ("Those looking to utilize 3D Vision can remain on a Release 418 driver.") Critical security updates for mobile Kepler-series GPUs will also cease by April 2020.

Game Ready Driver upgrades, including performance enhancements, new features, and bug fixes, will be available for systems utilizing mobile Maxwell, Pascal, and Turing-series GPUs for notebooks, effective April 2019. Critical security updates will be available on systems utilizing mobile Kepler-series GPUs through April 2020. Game Ready Driver upgrades will continue to be available for desktop Kepler, Maxwell, Pascal, Volta, and Turing-series GPUs.

Posted by Megalith March 10, 2019 10:10 AM (CDT)

NVIDIA GeForce Game Ready Driver Version 419.35 WHQL

NVIDIA has released the GeForce Game Ready Driver 419.35 - WHQL and it provides the optimal gaming experience for Apex Legends, Devil May Cry 5, and Tom Clancy's The Division II. The driver also adds support for three new G-SYNC compatible monitors. The 3D Vision profile for Total War: Three Kingdoms is rated as fair, but the profile for Devil May Cry 5 is not recommended. The following SLI profiles have been added or updated: Anthem, Apex Legends, Assetto Corsa Competizione - AFR enabled for Turing GPUs, Battlefleet Gothic: Armada 2 - AFR enabled for Turing GPUs, Far Cry New Dawn, Life is strange Season 2 - AFR enabled for Turing GPUs, NBA 2K19 - AFR enabled for Turing GPUs, Space Hulk Tactics - AFR enabled for Turing GPU. Fixed issues in this release include: [G-SYNC]: With a G-SYNC and G-SYNC Compatible display connected in clone mode, flashing occurs on games played on the G-SYNC display with G-SYNC enabled. [200482157]. [Apex Legends]: DXGI_ERROR_DEVICE_HUNG error message may appear and then the game crashes.[2503360]. [Hitman 2]: Pixelated corruption appears in the game. [2504274]. [Batman: Arkham Origins]: PhysX fog renders incorrectly [2451459]. [Turing][Star Citizen]: The game flickers and then crashes to the desktop. [2518104]. [GeForce RTX 2080][PhysX][Assassin's Creed 4 - Black Flag]: Smoke dispersal appears accelerated. [2498928]. Microsoft.Photos.exe randomly crashes. [200496899]. NVDisplay.Container.exe causes high CPU usage. [200496099].

Windows 10 Issues: [SLI][HDR][Tom Clancy's The division II]: The game screen becomes unresponsive or goes blank when in-game HDR options are toggled. [200496967]. [HDR][Far Cry:New Dawn DirectX 11]: Desktop brightness and color gets overexposed with ALT + TAB when Windows HDR is disabled and in-game HDR is enabled. [200495279]. To work around, enable both the Windows HDR and the in-game HDR. [ARK Survival]: Multiple errors and then blue-screen crash may occur when playing the game. [2453173]. [Shadow of the Tomb Raider][Ansel]: Invoking Ansel in the game causes the game to slow down or crash. [2507125]. [Firefox]: Cursor shows brief corruption when hovering on certain links in Firefox. [2107201]. Random desktop flicker occurs on some multi-display PCs [2453059].

Posted by cageymaru March 05, 2019 2:27 PM (CST)

KOTOR II Designer/Writer Chris Avellone Helped Write Respawn's "Jedi: Fallen Order"

The story may be headed nowhere on celluloid, but there appears to be hope yet for the Star Wars mythos in video game land: Chris Avellone, a designer and writer who needs no introduction by RPG fans, has revealed on Twitter he helped Respawn shape their upcoming Star Wars game, "Jedi: Fallen Order." Avellone, whose credits include KOTOR II, Planetscape: Torment, Icewind Dale, and Fallout 2, has added the following to his LinkedIn page: "Narrative Designer/Writer (contractor) did story work, story/character reviews, and wrote cinematic scripts for Jedi: The Fallen Order."

We don't know much about Fallen Order at this point, but leaks indicate that it will take place shortly after Episode 3, Revenge of the Sith, and will be about a Padawan who managed to survive Order 66. It will also be singleplayer-only, which might seem a bit unusual for Respawn, whose previous games include Titanfall and Apex Legends. But let us never forget that Titanfall 2 was one of the best singleplayer shooters to come along in years (seriously, it's a tragedy that it wasn't a major hit), and adding Avellone to that formula makes it an even more exciting prospect.

Posted by Megalith March 03, 2019 3:15 PM (CST)

NVIDIA GeForce GTX 1650 Turing Specs Allegedly Leak: 1.4GHz Base Clock, 4GB GDDR5

Bangkok-based leaker APISAK (@TUM_APISAK) has posted a 3DMark screenshot revealing the alleged specs of NVIDIA’s upcoming GeForce GTX 1650 GPU, which will reportedly launch alongside the GTX 1660 in spring. The Turing-based card is listed with a 1,395MHz base clock and 1,560MHz boost clock, and 4GB of presumed GDDR5 memory: "Past leaks peg the memory bus at 128-bit, and with a 2,000MHz effective clock speed, that would give the card 128GB/s of memory bandwidth."

...we can reasonably surmise that this will be yet another Turing card that lacks RT and Tensor cores, which are what give GeForce RTX series cards their real-time ray tracing and Deep Learning Super Sampling (DLSS) mojo. NVIDIA rightly recognized that gamers at large are waiting for both features to be more widely supported before investing in the necessary hardware. Hence why the GeForce GTX 1660 Ti exists -- it lacks those features and is the least expensive Turing card on the market.

Posted by Megalith March 02, 2019 9:40 AM (CST)

GeForce GTX 1660 TI Analyzed

The Nvidia GeForce GTX 1660 TI is out, and one of out favorite Scottish YouTubers has already posted an analysis of the new GPU, along with some notes about the rest of the Turing lineup. Among other things, he points out that the GTX 1660's 284mm^2 die is relatively small compared to the massive RTX 2070, 2080, and 2080 TI dies. But the 1660 TI GPU is also significantly larger and faster than the GTX 1060, yet consumes almost the same amount of power under load, indicating that Nvidia have significantly improved Turing's power efficiency compared to Pascal in spite of the seemingly meager process advantage. Check out the full analysis below:
Posted by alphaatlas February 28, 2019 8:55 AM (CST)

The GTX 1660 is Rumored to Launch in Mid March

The Taiwanese news outlet DigiTimes claims that the Nvidia will launch the mid-range GTX 1660 graphics card on March 15, at a price point of $229. This more or less lines up with the latest info from our own industry sources, who claim the 1660 will launch on March 14 at that same price point. Meanwhile, DigiTimes also expects the GTX 1650 to launch on April 15th at the US $179 price point. We can't verify that particular claim yet, but the latest rumor from Videocardz indicated that the GTX 1650 would launch "next month" in late March.

With the launch of the four products bearing high price-performance ratios, Nvidia is apparently seeking to refocus its graphics card business on the medium- and low-end market in the first half of 2019 to prevent its profits from falling further and drive AMD's share in the market down to under 25% or even 20%, industry sources commented. The drastic shrinkage in demand for crypto mining graphic cards seen since the second quarter of 2018 prompted Nvidia to fast reduce its inventory in the following months, minimizing the impact on profitability. For the fiscal quarter from November 2018 to January 2019, Nvidia's revenues plunged 24% on year and 31% on quarter to US$2.205 billion, and its profits for the quarter plunged 54% sequentially and 49% on year to US$567 million.

Posted by alphaatlas February 27, 2019 10:22 AM (CST)

GeForce GTX 1660 Ti Mega Benchmark: 34% Faster than GTX 1060 6G at 1440p

Hardware Unboxed’s latest mega benchmark pits the NVIDIA GeForce GTX 1660 Ti against 33 games at 1440p. Steve found the 1660 Ti performing 34% faster on average compared to the GTX 1060 6G, with significant differences in titles such as Shadow of the Tomb Raider, Rainbow Six Siege, and Apex Legends. While the GPU performed similarly to the GTX 1070 ("same performance"), it was 14% slower on average than the RTX 2060 and 8% slower on average than the Radeon RX Vega 56.
Posted by Megalith February 24, 2019 6:00 PM (CST)

NVIDIA to Launch GeForce GTX 1650 Next Month

VideoCardz’s sources are confident another GTX Turing graphics card, the GTX 1650, will be released next month. Predictions suggest this GPU will cost around $179 and feature 4GB of GDDR5 memory and a 128-bit memory bus.

This also confirms that GeForce GTX Turing series are basically called 16-series. The card is likely to feature smaller Turing GPU, presumably TU117. Apart from that, not much is known about the card. We have, however, heard it launches next month. Earlier rumors indicated that GeForce GTX 1650 was planned for ‘late’ March, which may still hold true.

Posted by Megalith February 23, 2019 10:50 AM (CST)