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Microsoft Patent Describes a Persistence of Vision Augmented Reality Display

Microsoft has filed a patent for a new type of mixed-reality head-mounted display (HMD) called a Persistence of Vision Augmented Reality Display. The display uses movable screens to simulate a 360 degree field of view. These screens can rotate back and forth, spin around a user's head, or spin in front of the user's eyes. The device isn't guaranteed to ever see the light of day, but hopefully some of the ideas make it into other products.

Microsoft's patent FIG. 4A below illustrates a movement based display device with a movable member configured to rotate about a user's head; FIG. 4B illustrates a movement based display device with a movable member configured to reciprocate in front of user's eyes; FIG. 4C illustrates a movement based display device with movable members configured to spin in front of the user's eyes

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Posted by cageymaru March 22, 2019 3:17 PM (CDT)

Monster Hunter: World to Receive a 40GB High Resolution Texture Pack DLC

Capcom has announced Monster Hunter: World will receive a 40GB High Resolution Texture Pack DLC. The High Resolution Texture Pack will require 8GB of graphics memory (VRAM) and is free. Earlier this month, Capcom acknowledged that the PC is the 2nd most popular platform for Monster Hunter: World. Capcom's spokesperson was happy that the PC version of the game had broadened its appeal to users in Europe. Capcom has more expansions and content coming for the action game.

"We have announced Monster Hunter World Iceborne and will have more news to share in the future. Given the success of Monster Hunter World, it will be a key project for us," he said. "There is also more to come that I'm not allowed to discuss yet, if you want another interview with me on behalf of Capcom in the future."

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Posted by cageymaru March 21, 2019 3:46 PM (CDT)

Microsoft Announces Microsoft Defender ATP for Mac

Microsoft Defender ATP for Mac brings the same robust protection from Windows Defender to the Mac platform. Microsoft has created a "cross-platform next-generation protection and endpoint detection and response coverage" heterogeneous solution that will help Microsoft reach its goal of securing users and data wherever they are. Core components of Microsoft's unified endpoint security platform, including the new Threat & Vulnerability Management will now be available for Mac devices. The cloud-delivered, real-time protection antivirus solution is currently in preview.

We've been working closely with industry partners to enable Windows Defender Advanced Threat Protection (ATP) customers to protect their non-Windows devices while keeping a centralized "single pane of glass" experience. Now we are going a step further by adding our own solution to the options, starting with a limited preview today. As we bring our unified security solution to other platforms, we're also updating our name to reflect the breadth of this expanded coverage: Microsoft Defender ATP.

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Posted by cageymaru March 21, 2019 3:06 PM (CDT)

Microsoft Criticizes FCC Broadband Report

According to a recently spotted FCC report, Microsoft thinks that the government is a little generous when it comes to their analysis of broadband availability. Based on their own analysis, some areas that supposedly have access to speeds of over 25 Mbps really don't have much access at all, and they suggest that the FCC should draw on a "broader array of data" in the future. Microsoft told MediaPost "This draft report simply doesn't reflect the state of things on the ground," and that "The agency is badly in need of better data and a more honest assessment of the state of broadband deployment."

"In some areas the Commission's broadband availability data suggests that Internet service providers ... have reported significant broadband availability (25 Mbps down/3 Mbps up) while Microsoft's usage data indicates that only a small percentage of consumers actually access the Internet at broadband speeds in those areas..." Microsoft weighed in with its concerns several days after advocacy group Free Press said the draft report was partially based on faulty data provided by the internet service provider BarrierFree. That company erroneously reported in a December 2017 filing that it offered fiber-to-the-home and fixed wireless service at speeds of nearly 1 GB to Census blocks containing almost 62 million people, according to Free Press. The incorrect information resulted in "a massive over-statement of the change in broadband deployment at the national level during 2017," Free Press told the FCC.

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Posted by alphaatlas March 20, 2019 10:03 AM (CDT)

Microsoft Announces Variable Rate Shading Support for DX12

Variable Rate Shading (VRS) is a powerful new API that gives the developers the ability to use GPUs more intelligently. Shaders are used to calculate the color of each pixel in a screen. Shading rate refers to the resolution at which these shaders are called (which is different from the overall screen resolution). A higher shading rate means better visual fidelity at the cost of using more GPU power. All pixels in a frame are affected by the game's shading rate. VSR allows developers to choose which areas of the frame are more important and increase the visual fidelity, or set parts of the frame to have lower fidelity and gain extra performance. Lowering the fidelity of parts of the scene can help low spec machines to run faster. There are two tiers of support for VRS. First of all the VRS API lets developers set the shading rate in 3 different ways: per draw, within a draw by using a screenspace image, or within a draw, per primitive. The hardware that can support per-draw VRS hardware are Tier 1. There's also a Tier 2, the hardware that can support both per-draw and within-draw variable rate shading. VRS support exists today on in-market NVIDIA hardware and on upcoming Intel hardware. AMD is rumored to be working on support for the feature.

For example, foveated rendering, rendering the most detail in the area where the user is paying attention, and gradually decreasing the shading rate outside this area to save on performance. In a first-person shooter, the user is likely paying most attention to their crosshairs, and not much attention to the far edges of the screen, making FPS games an ideal candidate for this technique. Another use case for a screenspace image is using an edge detection filter to determine the areas that need a higher shading rate, since edges are where aliasing happens. Once the locations of the edges are known, a developer can set the screenspace image based on that, shading the areas where the edges are with high detail, and reducing the shading rate in other areas of the screen.

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Posted by cageymaru March 18, 2019 7:07 PM (CDT)

Atari VCS Is Powered by 14nm AMD Ryzen APU with Radeon Vega Graphics

Atari has announced that the upcoming Atari VCS will now be powered by a 14nm AMD processor featuring high-performance Radeon Vega graphics architecture and two "Zen" CPU cores. The hardware team at Atari has replaced the AMD "Bristol Ridge" processor with the new AMD Ryzen APU. The new AMD Ryzen platform will bring welcomed upgrades such as greater efficiency, faster speeds, and cooler temps; allowing the VCS to benefit from a simpler and more effective power architecture and thermal solution. The new processor includes built-in Ethernet, Native 4K video with modern HDCP, and a secure frame buffer that fully-supports DRM video (Netflix, HBO, etc.). The North American schedule is now targeting end of 2019 for delivery of the Atari VCS system for Indiegogo backers. Thanks @MixManSC !

This upgrade will translate to better overall performance in a cooler and quieter box--all with minimal impact to our manufacturing processes. While additional specifications about the new AMD processor will be announced closer to launch, be assured that the new AMD Ryzen processor is a much better fit for this project in multiple ways and will further enable the Atari VCS to deliver on its promise to be a unique and highly flexible platform for creators. Atari cannot thank our great partners at AMD enough for bringing forward this exciting new--and thus-far unannounce -- product for us to utilize in the VCS.

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Posted by cageymaru March 18, 2019 5:26 PM (CDT)

Halo Insider Program: Sign Up for Early Access to Halo: The Master Chief Collection

While there is still no release date in sight, 343 Industries has announced an early-access program that should not only make the wait for Halo: The Master Chief Collection easier but improve the much-anticipated PC port in the process. Eager Spartans can visit the Halo Waypoint site to sign up for the "Halo Insider Program," which queues them for beta testing on console and PC.

The Halo Insider Program is the new way Halo fans and community members can partner with 343 Industries to improve our games, products, and services. As a Halo Insider, you’ll have the opportunity to regularly provide feedback and insights that help shape and inform current franchise initiatives and the future of Halo. You will also be given exclusive opportunities to participate in public flights of in-progress Halo game releases and provide feedback to the development teams.

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Posted by Megalith March 17, 2019 5:35 PM (CDT)

AMD's 7nm Navi GPU Rumored to Launch Roughly a Month after Ryzen 3000

Contradicting earlier rumors of an October launch, the Wccftech gang is claiming AMD has told partners its 7nm Navi GPU will launch "exactly a month" after the debut of its next-generation Ryzen processors. With the conundrum of low yields somewhat out of the way (based on the availability of the Radeon VII), the author is confident AMD will have no issues getting the card out within the third quarter this year.

I have been told that AMD’s Navi GPU is at least one whole month behind AMD’s 7nm Ryzen launch, so if the company launches the 3000 series desktop processors at Computex like they are planning to, you should not expect the Navi GPU to land before early August. The most likely candidates for launch during this window are Gamescom and Siggraph. I would personally lean towards Gamescom simply because it is a gaming product and is the more likely candidate, but anything can happen with AMD!

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Posted by Megalith March 17, 2019 2:15 PM (CDT)

Microsoft Will Pester Windows 7 Users to Upgrade to W10 with Pop-Up Notifications

Microsoft has come up with another way to convince users to upgrade to Windows 10: corporate vice president Matt Barlow explained in a blog post this week Windows 7 users would be subjected to regular pop-up messages urging them to update to the latest version of the OS. That may not be the worst idea, as support for W7 officially ends January 14, 2020.

This is a courtesy reminder that you can expect to see a handful of times in 2019. By starting the reminders now, our hope is that you have time to plan and prepare for this transition. These notifications are designed to help provide information only and if you would prefer not to receive them again, you'll be able to select an option for "do not notify me again", and we will not send you any further reminders. Just as software has changed over the years, so has hardware.

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Posted by Megalith March 16, 2019 5:00 PM (CDT)

Microsoft Proves the Critics Right: We're Heading toward a Chrome-Only Web

Chrome’s total dominance of the web is becoming more of a reality by each passing day, and Microsoft, whose Edge browser will soon be powered by Chromium, has become a clear contributor to that dark future: the company has released a new version of Skype for Web, but despite legitimate improvements such as HD video calling and recording, the service will not work on non-Chromium browsers such as Firefox and Safari. Users have managed to sidestep this by changing their user agent, which suggests laziness on Microsoft’s part, or something worse.

There's perhaps also some irony in that the Skype app is built with a framework designed to foster cross-platform development, between devices, desktop, and the Web. For those who can use the Web app, it looks extremely similar to the desktop apps, which also look very similar to the mobile apps. That's because it's built using ReactXP, Microsoft's layer on top of Facebook's React and React Native frameworks. These let you use Web technology to build applications not just for the Web but also the desktop and smartphone platforms.

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Posted by Megalith March 16, 2019 3:45 PM (CDT)

"Back 4 Blood": Left 4 Dead Creator Announces New Co-op Zombie Game

Nobody knows if Valve’s Left 4 Dead 3 will ever see the light of day, but the franchise’s original developer may have the next best thing: Turtle Rock Studios announced "Back 4 Blood" this week, a co-op zombie shooter with a campaign and PVP mode that should cater well to L4D fans who have been clamoring for more. "We know we have some big shoes to fill, but we’re going all out to surpass everything we’ve done before."

"We get to return to a genre that was born in our studio with over 10 years of additional experience and zombie ideas racked up in our brains. We also have some of the best teammates in the business at WBIE, who understand our development process and are equally committed to our player-first mentality. We love being able to announce, so we can start working with the community right away."

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Posted by Megalith March 16, 2019 12:30 PM (CDT)

Parents Blame Elementary School's Cell Tower after 4th Student Diagnosed with Cancer

"It just seems like coincidence is no longer a reason for all this illness": four students at California’s Weston Elementary have been diagnosed with cancer in the last three years, and San Joaquin County parents are now convinced the cause is a cell phone tower located in its schoolyard. While the district’s tests have shown "the tower is safe and meets federal regulations," many are fighting to get it removed.

"I wouldn’t send my kids there at all, it absolutely is dangerous," said Eric Windheim, an electromagnetic radiation specialist. "Children are still developing and their cells are still being divided. It’s the worst possible time in their life to be exposed." He says it’s not just a cell tower, it also transmits wireless frequencies. "Instead of only going 300 yards like regular Wi-Fi, Y-Max can go 30 miles," he said.

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Posted by Megalith March 16, 2019 10:00 AM (CDT)