Battlefield V NVIDIA Ray Tracing RTX 2080 Performance

Author:Brent Justice

Editor:Kyle Bennett

Date: Tuesday , December 25, 2018

Can the NVIDIA GeForce RTX 2080 muscle up the performance to play Battlefield V with ray tracing enabled at 1080p and 1440p now that the new RTX performance patch has been released? We will find out using an ASUS ROG STRIX RTX 2080 OC and testing Battlefield V using 64-player MULTIPLAYER. Everything just works?

Battlefield V - Rotterdam 1080p

We will be using the latest version of Battlefield V including the DXR Performance Patch and the latest December 11th patch.

We are testing the Multiplayer aspect of the game in Rotterdam, a 64-player map. Rotterdam is very popular, and was used for demonstration of NVIDIA Ray Tracing in demos prior to the game launch.

Because this game is multiplayer and dynamic in nature, we will represent the performance in bar graph form. However, we will put a table of the actual minimum/maximum and average framerates in here as well so you can see the minimum framerates.

Rotterdam 1080p API Comparison

Before we even begin testing ray tracing performance, we need to compare API performance. That is, we need to compare DX11 versus DX12 performance without DXR. We need to see if DX12 is helping or hurting performance before even applying DXR. In our previous review DX12 did hurt performance on the RTX 2070 compared to DX11.

In the graph above we are comparing DX11 versus DX12 at 1080p on the ASUS ROG STRIX RTX 2080 OC video card. This is with DXR disabled at DX12. This is an apples-to-apples comparison.

From this graph it is quite clear DX12 is hindering performance on this video card at 1080p just like it did with the RTX 2070 in Battlefield V. DX12 is 18% slower than DX11. However, both performance levels are playable on the ASUS ROG STRIX RTX 2080 OC at 1080p.

Rotterdam 1080p NVIDIA Ray Tracing Comparison

Similar to the RTX 2070, with the ASUS ROG STRIX RTX 2080 OC at 1080p there is a large performance hit in Battlefield V just enabling Low DXR mode in NVIDIA Ray Tracing. In addition, there is a big hit between "Medium" and "High" DXR being enabled.

Enabling Low DXR incurs a 24% performance drop. We get a small drop from there enabling "Medium" DXR. Then we see a larger drop enabling "High" DXR and finally a slight difference enabling "Ultra" DXR. "Ultra" DXR causes a 38% drop in performance versus NO DXR.

In terms of what is playable, on the ASUS ROG STRIX RTX 2080 OC we do find "Low" and "Medium" DXR to be playable at 1080p. The average performance is above 60FPS for both levels of DXR quality. However, when we enable "High" or "Ultra" the performance drops to unplayable levels. This is an improvement over the ASUS ROG STRIX RTX 2070 OC which was not playable at any quality level at 1080p, except in some potentially specific circumstances and then only at "Low" DXR.

The ASUS ROG STRIX RTX 2080 OC improves the gameplay experience by allowing "Medium" DXR to be playable at 1080p in Battlefield V. However, it cannot handle "High" or "Ultra." Keep in mind even with the lowest form of DXR enabled, there is still some large swings in FPS depending on where you are in the map.

Here is a table that shows the minimum and maximum FPS with each setting in Battlefield V. You can see that in all cases, the minimum FPS does drop to severely low framerates at times. These minimums, however, are very brief. These can just be a quick pause or stutter, it usually isn’t sustained, but it does show how far the FPS can dip. This alone might put all forms of NVIDIA Ray Tracing in Battlefield V into the "nonplayable" category for you. Without NVIDIA Ray Tracing the minimums are very good. Ray tracing definitely introduces an inconsistency to the framerate, and this is just 1080p!