Date: Monday , May 07, 2018
On April 17th, we published our full Far Cry 5 Video Card Performance Review. In that performance review we took Far Cry 5 through its paces testing performance with eleven video cards to find the best value for performance at each resolution. In addition, we broke down Volumetric Fog and AA performance.
Far Cry 5 was released on March 27th, 2018. Far Cry 5 was developed by Ubisoft Montreal and Ubisoft Toronto and published by Ubisoft. Far Cry 5 is an action-adventure first-person shooter video game and the fifth main title in the Far Cry series.
Our performance results indicated that Far Cry 5 plays well on most modern graphics cards, and especially well on AMD Radeon RX Vega GPUs. Thanks to Rapid Packed Math support AMD Radeon RX Vega 56 and 64 shined. We came to the conclusion that for 1440p gameplay AMD Radeon RX Vega 56 was the best bang for the buck. However, if you game at 4K, the GeForce GTX 1080 Ti still remains king. At 1080p though AMD Radeon RX 580 becomes an excellent choice. Check out the full evaluation to find out how each AA mode performs and if Volumetric Fog affects performance.
Today we are going to cover the Image Quality end of Far Cry 5. This will be an incredibly screenshot laden article. Wax your modems, because you are about to be hit with some high-quality PNG image quality comparisons to look at. There are a lot of graphics options in this game, and though we’d love to demonstrate to you every single option and what it does and looks like that kind of review would take a month.
Instead we are going to focus on specific quality settings in the game that affect image quality the most. We are going to see what those image quality settings do when you toggle the quality on them, and we are going to compare images. Though we showed you some AA comparisons previously, we are going to show you much more today that affect image quality in this game.
In addition to showing you what image quality settings do and look like, we also have a special video we have put together cumulating many Image Quality issues we discovered while playing the game. This shows some of the negatives to image quality and places where there is room for improvement with this aging gaming engine.
Let’s face it, Dunia 2 is aging a lot here. Far Cry 5 uses Dunia 2 which was used as far back as Far Cry 3 in 2012. The Dunia Engine itself was created from the CryEngine 1 way back in 2008 for Far Cry 2. Though it has received updates over the years, it’s still a very old engine in need of an overhaul by now.
Let us once more go over the game settings, because this time that is exactly what we are going to be looking at today.
We know that under the "Quality" tab are the graphics quality settings. Instead of manipulating each one individually you can just use the global "Graphics Quality" selection. It will change all the settings underneath it appropriately. The options are: "Low," "Normal," "High," and "Ultra." Thankfully "Ultra" enables the highest possible settings in the game, there are no hidden settings that can be manually turned up higher like the last game had.
In this article we are going to show you overall what setting each level of Graphics Quality does in this game as a whole. However, we can dive deeper. We are going to manually change some of the graphics options below Graphics Quality in order to focus on image quality.
One of the graphics options we are going to look at is "Shadows" option. Under that option you can select between: Low, Normal, High and Ultra. We will take a look at each option and see how they compare in image quality.
Another graphics option we are going to look at is "Volumetric Fog" option. Under it you have: Low, Normal and High settings. We will take a look at each option and compare them as well to see if there are any differences.
We will also look at "Anti-aliasing" and see what the differences between No AA, SMAA and TAA are in various situations.
We will also look at attempting to improve image quality in the game beyond the game settings in two areas. We will try forcing on 16X Anisotropic Filtering from the driver control panel to see if it offers better filtering over the game’s default filtering.
We will also try forcing on MSAA and other AA methods in the driver control panel to see if we can find something even better than SMAA or TAA offered in the game.
Then we will show you our video we put together showing you the IQ issues we found in the game. In the conclusion we will discuss everything and what it means for this Far Cry 5.