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AMD & NVIDIA GPU VR Performance: Trickster VR

Author:Kyle Bennett

Date: Friday , September 23, 2016

Arm yourself with a bow and arrows, a magic sword that flies, or if you prefer, a handful of throwing darts. Then get ready to take on the procedurally generated fantasy world full of cartoonish Orcs, and more Orcs, and some other Orcs. Headshots count as well as chaining your shots so aim is critical. Did I mention the Orcs?

What is Trickster VR?

Trickster VR uses the Unity Game Engine which makes it the fourth Unity title on the HardOCP VR Leaderboard along with The Gallery Episode 1: Call of Starseed, Space Pirate Trainer, and Onward. Trickster VR requires use of an HTC Vive Head Mounted Display (HMD), along with its motion controllers.

A VR adventure, starring a bow, a sword, sleeve full of magic tricks and a horde of orcs! Rule the skies of the broken orcish world and stop the beasts from opening a gateway to your homeland. Don't let your guard down - the orcs come prepared with their own skills and ancient magic.

If you own a HTC Vive, it is highly like that you have played around inside The Lab, and its mini-game Longbow. Longbow was by far my favorite mini-game out of the collection. When I saw Trickster VR, after loving Longbow, I went ahead and purchased it. That was a couple of month back while Trickster was still in early release, which it still is now. At that time, I did not find it very compelling. However, Trickster has been continually updated with a big update coming in the next week or so fully expanding its world and gameplay.

Since then, Trickster has come a long ways in terms of playability and immersiveness. In the above screenshot, and video below, you can see how limited the Trickster world was up till recently. It was basically a wave shooter, and where it greatly differs from Longbow is the fact that you can teleport around the map, rather than being stuck in a turret with no mobility. At first your enemies only come from single points on the map, but soon you will find the Orcs coming into your small world from all angles simultaneously. This requires you to move around quickly in order to defend the portal at the center of the map.

The mechanics of handling the bow and arrow, sword, and throwing "darts" (they are more like throwing knives) work extremely well. Learning your bow and hitting moving targets at long distances is challenging but also very satisfying once you start getting good with your aim. Headshots are rewarded with insta-kills on most enemies as well as powering up your "super triple arrow" quicker. Shots on target in a row also help in turning on your special arrows sooner. It is great that you have a popup notification next to your bow that will tell you all this information as well.

Trickster VR has its new Adventure Mode coming in the next week or so.

A major expansion is coming to Trickster within 2 weeks - Adventure Mode! Hunt orcs and complete challenging quests in procedurally generated levels. We're officially leaving the wave shooter badge behind.

If you go into your game's properties you can enable "Experimental" mode on the Beta tab now to have a peak at the new additions. I played through just a bit of it, and like Trickster was a couple of months ago, it was somewhat "meh," but assuredly there are good bones there to build on.

That all said, "wave shooter" mode is pretty damn fun. Much in the same vein as Space Pirate Trainer, you work up through increasingly more difficult levels/waves, and Trickster will give you a tally of headshots and hotstreaks once you buy the farm.